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associate professor design techniques ID‐StudioLab, Faculty Industrial Design Engineering Del= University of Technology i.j.mulder@tudel=.nl
research professor Human centered ICT CreaGng 010 RoKerdam University of applied science [email protected]
• CreaGng 010 is a transdisciplinary design‐inclusive research center enabling ciGzens, students and creaGve industry making the future of RoKerdam
• People make and co‐create the city empowerment parGcipaGon co‐creaGon
• Public space is the city’s medium for communicaGon with its ciGzens
• address the social dynamcis of everyday life that are essenGal for understanding living labs.
• address those experiences that are the very things that make the living lab living.
• useful technique enabling definiGon of a shared reference of methods and tools
• it specifies bridges between exisGng Living Labs • it helps the different Living Labs
– to learn from each other – benchmark the validaGon of user behaviour studies exchange best pracGces
– and interconnect exisGng Living Labs
"The Living Labs HarmonizaGon Cube: CommunicaGng Living Lab’s EssenGals" (Mulder et al., 2008)
Livinglabbing the RoKerdam way
"The Living Labs HarmonizaGon Cube: CommunicaGng Living Lab’s EssenGals" (Mulder et al., 2008)
Livinglabbing the RoKerdam way
• Methods, mindset • User involvement • InnovaGon outcomes
• Mobile and wireless infrastructure enhanced with public screens and Open Data
• RoKerdam as an European Open Data City • Release of Public Sector InformaGon through co‐creaGon
[Onderwijs]
educaGon
[Onderzoek]
research
[Overheid] government
[Omwonenden]
ciGzens
[Ondernemers]
Business/ entrepreneurship
• Urban innovaGon through co‐creaGon • Some co‐creaGon events:
– Apps for democracy, NaGonal Government, September 8, 2012
– Proloog, Apps for society, NAI, October 12, 2012 – Hackathon RoKerdam “Open for Business”, WORM, October 13, 2012
In: NRC Handelsblad, Oct 15‐16, 2012, p. 7
With meaningful design we not only refer to the design of the physical products, services and environments, but also to the design of the invisible, the interacGon between people: those interac-on and inspira-on; which turns the public space into a living city.
http://vimeo.com/51220031
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Museum Night RoKerdam hKp://vimeo.com/32074962
– Use of interacGve art to sGmulate public engagement and more parGcipaGon in the city
– InteracGve augmented sculpture controlled by magical cube containing a moGon‐sensing video‐game controller, through which sensory data was captured and then projected on the artwork.
Moerdjiman, B. & Mulder, I. (2011). Streetlife at RoKerdam Museum Night 2011: Prototyping for Public Engagement. In: Proceedings of CHI Sparks 2011. Available online: hKp://proceedings.chi‐sparks.nl/
• the challenge to keep Living Labs living is: – pracGcing a ‘user as co‐creator’ approach
• Co‐creaGon is about parGcipaGon • Co‐creaGon is about context
– using living methodologies • to involving acGve users • to understand social fabrics
• Living labbing enables co‐creaGve pracGces in RoKerdam and ciGzens shaping their own surroundings, making and co‐designing the city of RoKerdam.
• The user‐driven approach, do‐it‐yourself mindset, and the parGcipatory character perfectly fit the down‐to‐earth RoKerdam aotude.
Mulder, I. (2012). Living Labbing the RoKerdam way: Co‐CreaGon as an Enabler for Urban InnovaGon. Technology Innova2on Management Review. September 2012: 39‐43. Available online: hKp://Gmreview.ca/arGcle/607 Mulder, I., Velthausz, D., & Kriens, M. (2008). The Living Labs HarmonizaGon Cube: CommunicaGng Living Lab’s EssenGals. Ejov, The Electronic Journal for Virtual OrganizaGons and Networks. Vol. 10, ExecuGve 2008. Available online: www.ejov.org.
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