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7 things you should know about... DigitalStorytelling
ScenarioDavids sociology proessor assigns the class a culturestudy to be completed over winter break. Based on
what they have learned over the semester, each stu-
dent is to create a project that captures something spe-
cic about either himsel or his amily. Project ormat is
relatively open-ended, and David, a computer science
major, decides to make his a digital story.
Ater considering what seems like a thousand topics,
David decides that what he should do is tell a story
about his passion (aside rom computers): blues guitar.
He interviews his parents about the Buddy Guy record
they used to play, the one that ignited his interest in
blues guitarthe music that he loves and still plays as
part o a weekend band. David digitally scans the record
jacket, collects audio clips o Guys perormances, and
digitally records himsel talking about what the music
means to him and playing original compositions on his
own Buddy Guy Fender Stratocaster. Working to make
his digital story come alive, David teaches himsel many
o the ins and outs o graphics and audio-editing sot-
ware. Unlike his usual sleep-late-every-day breaks rom
classes, David is up early every morning, working on his
story, learning how to incorporate interactive elements,
and getting eedback rom his parents and others who
know about his love or the guitar.
In the end, Davids digital story includes many sophisti-
cated multimedia elements, as well as a photograph o
David and his parents meeting Buddy Guy backstage
in Minneapolis when David was in high school. He nds
himsel relishing the opportunity to present a side o
himsel that many o his classmates dont know. When
they see his digital story, some initially wonder i its a
joke. When they see the clips o David playing, however,
and hear him talk about this music, they ask him where
his band will be playing nextand i he can get them in
or ree.
What is it?Digital storytelling is the practice o combining narrative with digi-tal content, including images, sound, and video, to create a short
movie, typically with a strong emotional component. Sophisticated
digital stories can be interactive movies that include highly produced
audio and visual eects, but a set o slides with corresponding nar-
ration or music constitutes a basic digital story. Digital stories can
be instructional, persuasive, historical, or refective. The resources
available to incorporate into a digital story are virtually limitless,
giving the storyteller enormous creative latitude. Some learning
theorists believe that as a pedagogical technique, storytelling can
be eectively applied to nearly any subject. Constructing a narra-
tive and communicating it eectively require the storyteller to think
careully about the topic and consider the audiences perspective.
Whos doing it?One o the earliest large-scale digital storytelling projects is spon-
sored by the BBC to capture and share stories rom around the
United Kingdom that refect dierent local histories and cultures.
A similar initiative out o San Francisco public radio station KQED
solicits digital stories rom high school students about how they
came to live in Caliornia, exposing them to the tools and skills
o short-movie creation while eliciting a compelling personal story.
Faculty in the College o Education at the University o Houston
lead a digital storytelling eort that strives to expose instructors
and students to the educational opportunities that the technique
provides. Among the initiatives stated goals are, or aculty, to
acilitate various learning styles and connect to students interest
in technology, and, or students, to develop their ability to appro-
priately evaluate and use online content and electronic tools as a
means o personal expression. Carleton College sponsors educa-
tional uses o digital stories and has developed a rubric to help ac-
ulty evaluate the various aspects o a digital story. The college has
also applied digital storytelling techniques to present critical analy-
ses. Many institutions, including Maricopa Community Colleges,
oer courses in digital storytelling, and the College o Communica-
tion, Inormation, and Media at Ball State University oers an MA in
telecommunications with an emphasis in digital storytelling.
How does it work?Although groups o students can collaborate on digital stories,
the orm is well suited to projects by individual users. Most digital
storytelling programs promote the notion that users with little or
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no technical background should be able to create digital stories.
Indeed, a number o simple applications can get someone started
making digital stories, though more complex applications can be
used in sophisticated stories. Depending on the elements included
in the digital story, a student might need a recording device and
microphone, hardware and sotware to manipulate images andvideo, or tools to take pictures and video. Some digital storytelling
applications are available ree online.
A digital story typically begins with a script. The storyteller then
assembles rich media to support the ideas and emotions in that
script, including music or other audio eects, personal or public-
domain images, animations or video, and other electronic ele-
ments. The storyteller pieces together and edits the digital story,
creating a short movie, usually about two to our minutes long, in
one o various le ormats.
Why is it signifcant?People tell stories to teach belies and values to others. The oral
tradition o knowledge transer and exchange has served as the
basis or education since humans began teaching one another,
and digital stories build on this model by incorporating rich,
dynamic media. The process o creating a digital story orces sto-
rytellers to choose a topic that can be appropriately conveyed to a
particular audience, with electronic elements, in the time available.
This dynamic creates an opportunity to refect on lie and nd deep
connections with the subject matter o a course or with an out-o-
class experience, such as a trip abroad. Digital stories let students
express themselves not only with their own words but also in their
own voices, ostering a sense o individuality and o owning their
creations. At the same time, digital stories give students an oppor-
tunity to experiment with sel-representationtelling a story that
highlights specic characteristics or eventsa key part o estab-
lishing their identity, a process that or many is an important aspect
o the college years.
Recent data suggest that a majority o U.S. teens use various tools
to create digital media, and this proportion is growing. Todays
students dont think twice about generating original electronic
content and sharing it online, and digital storytelling dovetails well
with these modes o student expression. Students creating digital
stories develop prociency with multimedia applications, but the
deeper impact comes rom their thinking critically about eec-
tive combinations among audio and visual elements. Each story
challenges a student to cullrom personal collections or rom
other resourcesartiacts that meaningully support the story and
to assemble them in a way that achieves the desired eect. In
doing so, students develop a discerning eye or online resources,
increasing their technology and media literacy.
What are the downsides?Many people nd that piecing together a coherent narrative is con-
siderably more dicult than they thought, and students not com-
ortable producing original work are likely to nd themselves simply
modeling their eorts on digital stories they have come across.
Moreover, the multimedia technologies used in digital stories can
be extensive, requiring considerable support and storage space
or programs or institutions.
Faculty might nd digital stories dicult to assess, particularly
because they integrate skills rom a range o disciplines, rom the
creative to the purely technical. Faculty and students both need to
be aware o intellectual property issues that arise i digital stories
include copyrighted images, music, video, or text.
Where is it going?Digital storytelling is undamentally the application o technology
to the age-old experience o sharing personal narratives. Whats
new is the growing availability o sophisticated tools, as well as a
maturing inrastructure to disseminate such content. The ongoing
renement o multimedia applications will place greater power into
the hands o more people, allowing richer digital stories. The rise
in digital storytelling will in some ways parallel the emergence and
growth o social networking and video-sharing sitesthese sites
benet rom compelling content, and digital stories need an outlet.
For digital storytelling to be an important component o higher edu-
cation, it must provide what other tools lack, including an eective
integration o technology with learning, an emotional connection
to content, and increased ease o sharing content. The tide will
shit toward inusing digital stories with stronger, more thoroughly
developed narratives. Techniques not available through other
orms, such as interactive and nonlinear means o sharing a story,
may become increasingly important.
What are the implications orteaching and learning?Despite the prolieration o technology on campus in recent years,
students in some majors continue to view technology as tangential
to their academic work. By the same token, students in techni-
cal elds sometimes have diculty seeing how technology can be
applied to nontechnical disciplines. Digital storytelling can serve
as a bridge between these groups, encouraging a historian, or
example, to delve into multimedia applications while exposing a
computer scientist to the ideas o narrative through amily lore.
Creating and watching digital stories has the potential to increase
the inormation literacy o a wide range o students. Moreover,digital stories are a natural t or e-portolios, allowing students not
only to select representative artiacts rom their academic careers
but also to create compelling resources that demonstrate the stu-
dents learning and growth.
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