Hiroshi Ishii Pff 12 08 08

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  • 2008 MIT Media Laboratory, Hiroshi Ishii

    Hiroshi IshiiTangible Media Group MIT Media Laboratory

    The Art of Tangible BitsInspired by Engelbart's Vision

    The Program for the FutureDecember 8, 2008The Tech Museum of Innovation, CA

    2008 MIT Media Laboratory, Hiroshi Ishii

    hero

  • 2008 MIT Media Laboratory, Hiroshi Ishii

    Douglas Engelbart Augmenting Human Intellect

    2008 MIT Media Laboratory, Hiroshi Ishii

    1968December 9th, 1968

    NLS (oN-Line System) demo at FJCC 68 in San Francisco

  • 2008g-speak

    2008 MIT Media Laboratory, Hiroshi Ishii

    Engelbarts Beacon

    1997TBits

    1981Star1968

    NLS FJCC

    2054Minority Report

    2008 MIT Media Laboratory, Hiroshi Ishii

    1context

  • 2008 MIT Media Laboratory, Hiroshi Ishii

    MIT Media Lab

    2008 MIT Media Laboratory, Hiroshi Ishii

    MIT Media Lab

  • 2008 MIT Media Laboratory, Hiroshi Ishii

    Future is not to predict, but to invent.

    Alan Kay

    2008 MIT Media Laboratory, Hiroshi Ishii

    MIT Media LabMIT Media Lab

  • 2008 MIT Media Laboratory, Hiroshi Ishii

    2vision

    2008 MIT Media Laboratory, Hiroshi Ishii

    What drives creation?

  • 2008 MIT Media Laboratory, Hiroshi Ishii

    What drives Creation?

    VisionConcepts, principles

    Users needApplications

    Technologies

    2008 MIT Media Laboratory, Hiroshi Ishii

    What drives Creation?

    VisionConcepts, principles

    Users needApplications

    Technologies

  • 2008 MIT Media Laboratory, Hiroshi Ishii

    What drives Creation?

    VisionConcepts, principles

    Users needApplications

    Technologies

    BusinessHCI/usability

    2008 MIT Media Laboratory, Hiroshi Ishii

    What drives Creation?

    VisionConcepts, principles

    Users needApplications

    Technologies

    Our focus

  • 2008 MIT Media Laboratory, Hiroshi Ishii

    What drives Creation?

    VisionConcepts, principles

    Users needApplications

    Technologies

    art!

    2008 MIT Media Laboratory, Hiroshi Ishii

    Why? Life Span

    VisionConcepts, principles

    ApplicationsNeed, users, task, evaluation

    Technologies

    >100 y

    ~10 y

    ~1 y

  • 2008 MIT Media Laboratory, Hiroshi Ishii

    1981

    2008 MIT Media Laboratory, Hiroshi Ishii

    Graphical User Interface (GUI)Xerox Star

    Graphical User Interface Intangible representation

    (pixels on a screen) + Generic input devices as remote-controllers

    Xerox Star

  • 2008 MIT Media Laboratory, Hiroshi Ishii

    1990ClearBoard

    NTT Human Interface Labs

    2008 MIT Media Laboratory, Hiroshi Ishii

    Visual Thinking

  • 2008 MIT Media Laboratory, Hiroshi Ishii

    My Art Work in 1959

    2008 MIT Media Laboratory, Hiroshi Ishii

    Shared Drawing 1992Collaborative Visual Thinking

    Ref. Study on Shared Drawing and VideoDraw (PARC)Prof. Larry Leifer, Dr. John Tang, Dr. Scott Minneman,

    speakgesturepointreadwritedraw

  • 2008 MIT Media Laboratory, Hiroshi Ishii

    ClearBoardNTT Human Interface Laboratories

    Ishii and Kobayashi, 1992

    2008 MIT Media Laboratory, Hiroshi Ishii

    ClearBoardSeamless integration of interpersonal and shared drawing spaces

    Ishii and Kobayashi, 1992 NTT Human Interface Laboratories

  • 2008 MIT Media Laboratory, Hiroshi Ishii

    3MIT

    2008 MIT Media Laboratory, Hiroshi Ishii

    1995Joined MIT Media Lab

  • 2008 MIT Media Laboratory, Hiroshi Ishii

    Reboot

    2008 MIT Media Laboratory, Hiroshi Ishii

    Tangible Bits

    physical

    digital

  • 2008 MIT Media Laboratory, Hiroshi Ishii

    tangible

    2008 MIT Media Laboratory, Hiroshi Ishii

    Tangible Bits

    Physical embodiment ofdigital information and computation

  • 2008 MIT Media Laboratory, Hiroshi Ishii

    Eyes are in charge, but hands are underemployed.

    2008 MIT Media Laboratory, Hiroshi Ishii

    Orrery: Tangible Representation of Knowledge

    Aesthetics which value haptic interaction with specialized physical objects ... but much richness has been lost.

  • 2008 MIT Media Laboratory, Hiroshi Ishii

    Compute

    2008 MIT Media Laboratory, Hiroshi Ishii

    Abacus: Origin of Tangible Bits

    Hiroshi ISHII, born 2/4/56 Alisa ISHII, born 9/1/04

  • 2008 MIT Media Laboratory, Hiroshi Ishii

    Tangible Bits Giving physical forms to

    digital information and computation, making bits directly manipulable with

    two hands Supporting multi-user

    collaboration and tangible thinking

    2008 MIT Media Laboratory, Hiroshi Ishii

    1997Tangible Bits paperpresented at CHI 97

  • 2008 MIT Media Laboratory, Hiroshi Ishii

    1997March 22-27, 1997

    Tangible Bits paper presented at CHI 97 in Atlanta

    2008 MIT Media Laboratory, Hiroshi Ishii

    Tangible Bits (TUI)

    Graphical User Interface Intangible representation

    (pixels on a screen) + Generic input devices as remote-controllers

    Tangible User Interface Tangible representation as interactive control

    mechanism to manipulate the information and computation

    Continuity between physical and digital representation in design

    Urp running on the Sensetable

    Xerox Star

  • 2008 MIT Media Laboratory, Hiroshi Ishii

    4tangibles

    2008 MIT Media Laboratory, Hiroshi Ishii 2008 MIT Media Laboratory, Hiroshi Ishii

    art& science

  • 2008 MIT Media Laboratory, Hiroshi Ishii

    art& science

    2008 MIT Media Laboratory, Hiroshi Ishii

    The Computer for the 21st Century

    The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it.

    Mark Weiser July 23, 1952 - April 27, 1999

  • 2008 MIT Media Laboratory, Hiroshi Ishii

    musicBottles (jazz)

    2008 MIT Media Laboratory, Hiroshi Ishii

    musicBottles (classical)

  • 2008 MIT Media Laboratory, Hiroshi Ishii

    art& science

    2008 MIT Media Laboratory, Hiroshi Ishii

    PingPongPlus Ishii, Lee, Wisneski, Orbanes 1999

    Digital augmentation of ping pong play with "reactive table."

    Ball tracking using microphone array underneath table.

    From competition to collaboration

    ICC, Tokyo 2000 Centre Pompidou, Paris 2003 Victoria and Albert Museum, London 2005

  • 2008 MIT Media Laboratory, Hiroshi Ishii

    PingPongPlus at Centre Pompidou, Paris 2003

    Digital augmentation of ping pong play with "reactive table."

    Ball tracking using microphone array underneath table.

    From competition to collaboration

    2008 MIT Media Laboratory, Hiroshi Ishii

    Invisibleextension of body - good fit

    customize personalize adapt co-evolve

  • 2008 MIT Media Laboratory, Hiroshi Ishii 2008 MIT Media Laboratory, Hiroshi Ishii

    art& science

    painter = color maker

    2008 MIT Media Laboratory, Hiroshi Ishii

    I/O BrushKimiko Ryokai, Stefan Marti, & Hiroshi Ishii

  • 2008 MIT Media Laboratory, Hiroshi Ishii

    Explore patterns of colors and textures through familiar materials

    2008 MIT Media Laboratory, Hiroshi Ishii

    I/O Brush History ModeKimiko Ryokai, Stefan Marti, & Hiroshi Ishii

    From where the ink came from?

  • 2008 MIT Media Laboratory, Hiroshi Ishii

    I/O Brush History ModeKimiko Ryokai, Stefan Marti, & Hiroshi Ishii

    Capturing and weaving the (hi)story for every stroke

    2008 MIT Media Laboratory, Hiroshi Ishii

    The World as the Palette Colors in Barcelona

  • 2008 MIT Media Laboratory, Hiroshi Ishii

    inspire

    2008 MIT Media Laboratory, Hiroshi Ishii

    digital light & shadow

  • 2008 MIT Media Laboratory, Hiroshi Ishii

    I/O Bulb and Luminous Room Underkoffler and Ishii, 1997 - 1999

    I/O BulbHigh resolution output, two-way

    information Luminous Room

    Multiple I/O bulbs illuminating architectural space

    2008 MIT Media Laboratory, Hiroshi Ishii

    Urp: Urban Planning Workbench (an I/O Bulb AP)Underkoffler and Ishii, 1997 - 1999

    light reflections

    shadows

    wind

  • 2008 MIT Media Laboratory, Hiroshi Ishii

    Urp: Urban Planning WorkbenchUnderkoffler and Ishii, 1997 - 1999

    2008 MIT Media Laboratory, Hiroshi Ishii

    Luminous Room with multiple I/O BulbsUnderkoffler and Ishii, 1997 - 1999

    Distributed Illuminating Light

  • 2008 MIT Media Laboratory, Hiroshi Ishii

    Tangible Bits Giving physical forms to

    digital information and computation, making bits directly manipulable with two

    hands Continuity between physical and

    digital representation in design Supporting multi-user

    collaboration and tangible thinking

    2008 MIT Media Laboratory, Hiroshi Ishii

    Painted Bits (GUI) andTangible Bits (TUI)

    Graphical User Interface Intangible representation

    (pixels on a screen) + Generic input devices as remote-controllers

    Tangible User Interface Tangible representation as interactive control

    mechanism to manipulate the information and computation

    Continuity between physical and digital representation in design

    Urp running on the Sensetable

    Xerox Star

  • 2008 MIT Media Laboratory, Hiroshi Ishii

    Tangible User Interface

    physical