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Remediating Cities: The Changing City and Public Digital Domain Prof. Stephen Graham Newcastle University

Remediating cities

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Remediating Cities: The Changing City and Public Digital Domain

Prof. Stephen Graham Newcastle University

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From Dreams of Transcendence to the ‘Remediation’ of Urban Life

•  1960s-1990s Pervasive obsession with substitution/ dematerialisation/ death of distance

•  Assumption that ICTs would inevitably eviscerate and simply replace cities/ corporeality/ materiality/ physical flow

•  Cities (concentrations of space to overcome time), body and transport abandoned because of real-time interactions to overcome space

•  Cast away “Ballast of materiality” (Benedikt)

•  Fantasies of complete transcendence: utopian/dystopian/’neoliberal/cyberlibertarian

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A ‘Manifest Destiny’ or ‘Anything-Anytime-Anywhere Dream’:

Examples •  ”The city as a form of major dimensions must inevitably dissolve

like the fading shot in a movie" McLuhan 1964 •  ”If cities did not exist, it now would not be necessary to invent

them" Naisbitt and Aburdene 1991 •  ”The city of the past slowly becomes a paradoxical agglomeration

in which relations of immediate proximity give way to interrelationships over distance” Virilio 1993 •  ”In urban terms, once time has become instantaneous, space

becomes unnecessary” Pawley 1997 •  “When work is a few keystrokes away from the comfort of your home-office, why even build in reality”? Kaba 1996

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Massive Myth! Instead, Urban Remediation •  Bolter and Grusin: Cyberspace "is very much a part of our

contemporary world. It is constituted through a series of remediations. As a digital network, cyberspace remediates

the electric communications networks of the past 150 years, the telegraph and the telephone; as virtual reality, it

remediates the visual space of painting, film, and television ; and as social space, it remediates such

historical places as cities and parks and such 'nonplaces' as theme parks and shopping malls. Like other

contemporary telemediated spaces, cyberspace refashions and extends earlier media, which are themselves embedded in material and social environments".

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•  Massive parallel growth in ICT use, urbanisation and transport flows

•  Very material geographies of ICTs •  New media applications increasingly

articulate closely with, and animate, fine grain of urban places

•  Complex spatial divisions of labour •  Complex combinations of face-to-face

and electronic interactions within and between cities

•  ‘Compulsion of proximity’ for burgeoning ‘creative’ industries and people, as well as massive ICT flows

•  ICTs have quickly become normal, taken for granted and banal

•  Now the ordinary urban landscape

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5 Key Dimensions

(1)

Remediations of Consumption in

the ‘Age of Access’

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Consumption and Experience of Neighbourhoods

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New Urban Social Movements: Exposing the Politics of Digital Information in Neoliberal Cities

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The Telepresent Landscape

Remote

Consumption of Place

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2. Remediating Urban Public Realms

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‘A New Biology of Culpability’: Rapid shift to algorithmic and biometric surveillance systems

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Risk of Parallel Physical and Electronic Capsularisation

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Digital Portals and the Commodification of Cyberspace

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Polarising Effects of High-tech

Megaprojects

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Post 9-11 ‘Surveillance Surge’

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Deep Place: Parallel Challenges to Reassert Urban Public Realms Through Remediation

Exploit: * Geospatial Software * Wireless * Location Services

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Social Networks and Social Software

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Mobiles as Urban Portals

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Brings a New Politics of (In)visibility

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Cities as Digital Playgrounds

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Animating the Past: Digital Collective Memory

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Art and Resistance

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The ‘Compulsion of Proximity’ Bodies as Communications Networks

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(3) E-Enabled Mobilities

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Recommodification: Premium E-Tolled Spaces and Mobilities

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Remediated Borders

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Face as a Bar Code: Elite Bypass

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RFIDs: The Triumph of Logistics and Ubiquitous Electronic Tracking

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Ubiquitous Computing and Sentient Urban Landscapes

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(4) Software-Sorted Societies: The Automation of Social Exclusion

“The modern city exists in a haze of software instructions” Amin and Thrift

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(5) Imaginative Cities: From Cyberpunk to SimCity

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Conclusions •  Complex and multi-scaled urban remediations underway •  These rely on subtle, complex and continuous combinations

of ‘virtual’ and urban/corporeal/physical/place-based •  ICTs have very quickly become ordinary - The most basic

and prosaic background to contemporary urban life •  The urban is ICTs; ICTs are the urban. Not separate realms •  Urban life continuously brought into being by massive,

globally-stretched complexes of increasingly automated logistics, consumption, surveillance and social systems

•  But, with a few exceptions, research and policy paradigms lagging far behind

•  Often trapped in the anachronistic concepts and paradigms of modern, electromechanical urbanism or fantasies of virtual transcendence and dematerialisation

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Main Policy Challenges •  View remediating cities as sociotechnical process •  Develop ‘relational' conceptions of urban place: space and

time continually brought into being through remediation, operating at scales from body to globe

•  Creatively shape ICTs and urban spaces in parallel as joined and inseparable ‘hybrids’

•  Bold and flexible experiments in urban remediation needed as basis for creative, sustainable and just future cities

•  Must strive to revitalise urban public realms through remediation, addressing dangers of electronic/physical capsularisation, sprawl, and rise of national security states

•  Also address growing invisibility of social and technical power: the growth of ‘software-sorted’ digital divides