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1 30 MINUTEN Welcome! How to build your Mobile App Competence Center? Webinar Series.. #2 Initiation and Design Peter Broekroelofs CTO

Webinar 2: Service2Media - Mobile Maturity Model: Initiation & design 13 Feb 2014

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The webinar was hosted by Service2Media's CTO, Peter Broekroelofs. The webinar series focuses on key topics that are important in executing your mobile strategy and optimizing your mobile app competence center. This second webinar will deal with the first phase; To what level of maturity have you implemented processes and tools for app inception, business case, translating customer insight into app definition and creating your architecture and design?

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Page 1: Webinar 2: Service2Media - Mobile Maturity Model: Initiation & design 13 Feb 2014

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30 MINUTEN Welcome! How to build your Mobile App Competence Center? Webinar Series.. #2 Initiation and Design Peter Broekroelofs CTO

Page 2: Webinar 2: Service2Media - Mobile Maturity Model: Initiation & design 13 Feb 2014

Agenda

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•  Mobile  Strategy    •  A  Mobile  Maturity  Model  for  Your  App  Center  

•  #2  Ini9a9on  and  design  •  App  incep9on  and  ra9onale  •  App  intake  and  approval  •  App  defini9on  •  App  Design  •  Architecture  

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COMPANIES STRUGGLE TO TRANSITION TO STRATEGIC MOBILITY

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Opportunistic Strategic Mobile-First

The majority of companies A small minority of companies Very few, if any, companies

A reactive IT department

Mobility Center of Excellence: C-level attention, self-empowered lines of business, a responsive IT department

Low

Organization-wide strategic focus

Medium High

Most of the time customers only. Some-times siloed employee classes, typically field and sales forces and applications addressing basic informational interactions

Limited extendibility of architecture

Addresses large subsets of both dedicatedly and occasional mobile workers and more sophisticated offerings to customers. Transactional driven

Affects all mobile workers and internal activities and sophisticated customer engagement

Common architecture for mobility

Common architecture for mobility and integrated into most IT business processes

Siloed point solutions

Sophisticated administration and management tools; voice, data and integrated communications services

Integrated platform capabilities and ubiquitous connectivity

Few formal policies with decisions heavily user-influenced

Policy-driven approach for management, security and compliance

Policy-driven and 'factory' approach to mobile innovation, re-casting business workflows

Proportion of companies

Mobile strategy center of gravity

Level of business model innovation

Users

Architecture

Technologies

Policies

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The Opportunistic Market in Transition

Experimentation is giving way to a more thoughtful approach to mobility. Organizations are taking a step back and rethinking how best to maximize the value of mobility. 3  

1  "The early days of mobile adoption were characterized by experimentation and unfettered departmental demand for mobile apps. These apps, funded by the business, tend to be natively developed, and are built quickly and cheaply and often without coordination with the rest of the organization or a view to long-term sustainment and value maximization.

2  Such experimentation and piloting are necessary for organizations to test and learn about mobility, with the lessons learned that enterprise mobility can show significant business value, and that not embracing enterprise mobility will put the organization at a competitive disadvantage.

Source:  Gartner,  2013  

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Mobile Maturity Model Explained

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Disclaimer J

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HOW TO GROW YOUR MOBILE MATURITY?

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1. What is your Mobile Strategy Maturity goal? 2.  How are you performing currently? 3. What are the gaps? 4.  Define gaps that matter most 5.  Prioritize and close the gaps

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Opportunistic Strategic Mobile-First

The majority of companies A small minority of companies Very few, if any, companies

A reactive IT department

Mobility Center of Excellence: C-level attention, self-empowered lines of business, a responsive IT department

Low

Organization-wide strategic focus

Medium High

Siloed employee classes, typically field and sales forces and applications addressing basic customer interactions

Limited extendibility of architecture

Addresses large subsets of both dedicatedly and occasional mobile workers and more sophisticated offerings to customers

Affects all mobile workers and internal activities and sophisticated customer engagement

Common architecture for mobility

Common architecture for mobility and integrated into most IT business processes

Siloed point solutions

Sophisticated administration and management tools; voice, data and integrated communications services

Integrated platform capabilities and ubiquitous connectivity

Few formal policies with decisions heavily user-influenced

Policy-driven approach for management, security and compliance

Policy-driven and 'factory' approach to mobile innovation, re-casting business workflows

Proportion of companies

Mobile strategy center of gravity

Level of business model innovation

Users

Architecture

Technologies

Policies

WHAT IS YOUR MOBILE MATURITY GOAL?

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1.  Strategy and Organization 2.  Initiation and Design 3.  Development and Maintenance 4.  Test and Distribution 5.  Security and Management 6.  Backend and Integration

MOBILE MATURITY MODEL - ASSESMENT AXES

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MOBILE MATURITY MODEL - LEVEL DETERMINATION

   

OPPORTUNISTIC

Developing

Aware

STRATEGIC

Optimising

Practicing

MOBILE FIRST

Leading

   

   

   

Opportunis9c   Strategic   Mobile  First  

Strategy  &  Organisa9on  

Prac3ce  observed  1   ✔   x  Prac3ce  observed  2   ✔   x  Ini9a9on  &  Design  

Prac3ce  observed  1   ✔   x  Prac3ce  observed  2   ✔  Development  &  Maintenance  

Prac3ce  observed  1   x  

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MOBILE MATURITY MODEL - GAP IDENTIFICATION

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Key Players

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CIO   CTO   CMO   Developer  

Designer  

Tester  

Security  Officer  

Scrum  master  

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Chapter two:

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Initiation and design

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Initiation and Design (1/5)

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App  Incep9on  and  Ra9onale  

Opportunis9c   Strategic   Mobile  First  

App  opportunity  iden3fica3on  is  based  on  'tradi3onal'  IT  process    

App  opportunity  iden3fica3on  is  an  agile,  crea3ve  process  

App    opportunity  iden3fica3on  is  regular  process  as  part  of  total  solu3on  scan  aligned  with  core  business  processes  

Prac3ces  Observed    

1)  App  Thinking  2)  App  opportunity  iden9fica9on  3)  Business  case  

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ENTERPRISE APPS THE FACE OF SYSTEMS OF ENGAGEMENT

User-Centric Enterprise Apps | 14

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Initiation and Design (1/5)

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App  Incep9on  and  Ra9onale  

Opportunis9c   Strategic   Mobile  First  

App  opportunity  iden3fica3on  is  based  on  'tradi3onal'  IT  process    

App  opportunity  iden3fica3on  is  an  agile,  crea3ve  process  

App    opportunity  iden3fica3on  is  regular  process  as  part  of  total  solu3on  scan  aligned  with  core  business  processes  

Prac3ces  Observed    

1)  App  Thinking  2)  App  opportunity  iden9fica9on  3)  Business  case  

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STRATEGIC    BUSINESS  OBJECTIVES  

 Acquisi'on  Reten'on  Efficiency  

IMPACT   INNOVATIONS   USER  NEEDS  (B2C  &  B2E)      

Goals  Emo'ons  

Interac'ons  ISSUES   INSIGHTS  

TRENDS  &  ACCELERATORS    

Technology,  Behavioral,  Business  Trends  

Mobile Strategy (CX) Design Approach

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Initiation and Design (1/5)

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App  Incep9on  and  Ra9onale  

Opportunis9c   Strategic   Mobile  First  

App  opportunity  iden3fica3on  is  based  on  'tradi3onal'  IT  process    

App  opportunity  iden3fica3on  is  an  agile,  crea3ve  process  

App    opportunity  iden3fica3on  is  regular  process  as  part  of  total  solu3on  scan  aligned  with  core  business  processes  

Prac3ces  Observed    

1)  App  Thinking  2)  App  opportunity  iden9fica9on  3)  Business  case  

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Achieve Sustainable Business Growth & Profit CX  =  A  +  R  +  E  

INCREASE    BRAND  EQUITY  

INCREASE  MARKET  SHARE  

INCREASE  SHARE    OF  WALLET  

DRIVE    LOYALTY  

 DRIVE    ADVOCACY  

INCREASE    ROI  

INCREASE    PRODUCTIVITY  

DECREASE    COST  OF  OPERATIONS  

RETENTION    (MONETIZE  RELATIONSHIPS)  

ACQUISITION    (INCREASE  SALES)  

EFFICIENCY    (LEVERAGE  INVESTMENTS)  

GENERATE  MORE  OPPORTUNITIES  

APP  

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Initiation and Design (2/5)

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App  Intake  and  Approval  

Opportunis9c   Strategic   Mobile  First  

App  requests  intake  is  ad  hoc  and  approval  process  is  long  and  'hard'  

Efficient  business  planning  process  with  joint  pipeline  between  business  and  IT  

App  Pipeline  building  is  embedded  in  the  IT  core  process  

Prac3ces  Observed    

1)  App  Intake  2)  Accuracy  of  quotes  3)  Approval  

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Initiation and Design (2/5)

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App  Intake  and  Approval  

Opportunis9c   Strategic   Mobile  First  

App  requests  intake  is  ad  hoc  and  approval  process  is  long  and  'hard'  

Efficient  business  planning  process  with  joint  pipeline  between  business  and  IT  

App  Pipeline  building  is  embedded  in  the  IT  core  process  

Prac3ces  Observed    

1)  App  Intake  2)  Accuracy  of  quotes  3)  Approval  

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Points of Impact: User Life Cycle & App Life Cycle

Marke3ng  &  Sales  

Service  &  Support  

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Initiation and Design (2/5)

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App  Intake  and  Approval  

Opportunis9c   Strategic   Mobile  First  

App  requests  intake  is  ad  hoc  and  approval  process  is  long  and  'hard'  

Efficient  business  planning  process  with  joint  pipeline  between  business  and  IT  

App  Pipeline  building  is  embedded  in  the  IT  core  process  

Prac3ces  Observed    

1)  App  Intake  2)  Accuracy  of  quotes  3)  Approval  

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Initiation and Design (3/5)

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App  Defini9on  

Opportunis9c   Strategic   Mobile  First  

App  defini3on  is  determined  ad  hoc  and  visually  documented  

App  defini3on  is  result  of  customer  journey,  with  clear  user  stories  and  visual  protoype  

App  defini3on  is  part  of  the  total  solu3on  defini3on,  only  highligh3ng  new  elements  

Prac3ces  Observed    

1)  App  Requirements  2)  Tools  3)  Back-­‐end  requirements  

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Initiation and Design (3/5)

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App  Defini9on  

Opportunis9c   Strategic   Mobile  First  

App  defini3on  is  determined  ad  hoc  and  visually  documented  

App  defini3on  is  result  of  customer  journey,  with  clear  user  stories  and  visual  protoype  

App  defini3on  is  part  of  the  total  solu3on  defini3on,  only  highligh3ng  new  elements  

Prac3ces  Observed    

1)  App  Requirements  2)  Tools  3)  Back-­‐end  requirements  

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Advanced app solutions | 26

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Initiation and Design (3/5)

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App  Defini9on  

Opportunis9c   Strategic   Mobile  First  

App  defini3on  is  determined  ad  hoc  and  visually  documented  

App  defini3on  is  result  of  customer  journey,  with  clear  user  stories  and  visual  protoype  

App  defini3on  is  part  of  the  total  solu3on  defini3on,  only  highligh3ng  new  elements  

Prac3ces  Observed    

1)  App  Requirements  2)  Tools  3)  Back-­‐end  requirements  

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Initiation and Design (4/5)

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UI  Design  

Opportunis9c   Strategic   Mobile  First  

Client  designs  from  scratch  with  image  manipula3on  so\ware,  na3ve  design  tools  or  HTML5  tools  

Client  uses  design  tools  in  combina3on  with  reusable  templates/design  components  in  lifecycle  approach  

Client  uses  cross  pla_orm  design  tools  and  templates  with  addi3onal  emphasis  on  UX  and  Usability  

Prac3ces  Observed    

1)  Cross  pla[orm  design  2)  Design  process  3)  Standardisa9on  

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APP DEVELOPMENT PARADIGMS

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Drive for better user experience

HYBRID

NATIVE CONTAINER

HTML CODE

DEVICE API

NATIVE

NATIVE CONTAINER

DEVICE API

NATIVE CONTAINER

M2ACTIVE API

M2ACTIVE APP

WEB

DEVICE API

BROWSER

WEB BROWSER

HTML CODE

DEVICE API

NEAR-NATIVE

Drive for cross-platform efficiency

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Initiation and Design (4/5)

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UI  Design  

Opportunis9c   Strategic   Mobile  First  

Client  designs  from  scratch  with  image  manipula3on  so\ware,  na3ve  design  tools  or  HTML5  tools  

Client  uses  design  tools  in  combina3on  with  reusable  templates/design  components  in  lifecycle  approach  

Client  uses  cross  pla_orm  design  tools  and  templates  with  addi3onal  emphasis  on  UX  and  Usability  

Prac3ces  Observed    

1)  Cross  pla[orm  design  2)  Design  process  3)  Standardisa9on  

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M2ACTIVE STUDIO BRIDGING THE GAP BETWEEN DESIGNER EN DEVELOPER

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Initiation and Design (4/5)

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UI  Design  

Opportunis9c   Strategic   Mobile  First  

Client  designs  from  scratch  with  image  manipula3on  so\ware,  na3ve  design  tools  or  HTML5  tools  

Client  uses  design  tools  in  combina3on  with  reusable  templates/design  components  in  lifecycle  approach  

Client  uses  cross  pla_orm  design  tools  and  templates  with  addi3onal  emphasis  on  UX  and  Usability  

Prac3ces  Observed    

1)  Cross  pla[orm  design  2)  Design  process  3)  Standardisa9on  

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Initiation and Design (5/5)

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Architecture  

Opportunis9c   Strategic   Mobile  First  

Architecture  is  done  on  the  fly,  just  solving  the  issues  that  come  up  when  integra3ng  apps  with  current  (web)  infrastructure  and  so\ware  architecture.  (Limited  extendibility)  

Architecture  is  done  for  client  and  server  to  op3mise  for  mobile  performance  and  future  maintenance  (common  architecture  for  mobility)  

Architecture  is  based  on  mobile  paradigms  as  star3ng  point  on  client  and  server,  redesigning  legacy  elements  where  needed  (common  architecture  for  mobility  and  integrated  into  most  IT  business  processes)  

Prac3ces  Observed    

1)  Data  exposure  2)  Reference  architecture  3)  Dependency  management  

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Initiation and Design (5/5)

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Architecture  

Opportunis9c   Strategic   Mobile  First  

Architecture  is  done  on  the  fly,  just  solving  the  issues  that  come  up  when  integra3ng  apps  with  current  (web)  infrastructure  and  so\ware  architecture.  (Limited  extendibility)  

Architecture  is  done  for  client  and  server  to  op3mise  for  mobile  performance  and  future  maintenance  (common  architecture  for  mobility)  

Architecture  is  based  on  mobile  paradigms  as  star3ng  point  on  client  and  server,  redesigning  legacy  elements  where  needed  (common  architecture  for  mobility  and  integrated  into  most  IT  business  processes)  

Prac3ces  Observed    

1)  Data  exposure  2)  Reference  architecture  3)  Dependency  management  

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Initiation and Design (5/5)

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Architecture  

Opportunis9c   Strategic   Mobile  First  

Architecture  is  done  on  the  fly,  just  solving  the  issues  that  come  up  when  integra3ng  apps  with  current  (web)  infrastructure  and  so\ware  architecture.  (Limited  extendibility)  

Architecture  is  done  for  client  and  server  to  op3mise  for  mobile  performance  and  future  maintenance  (common  architecture  for  mobility)  

Architecture  is  based  on  mobile  paradigms  as  star3ng  point  on  client  and  server,  redesigning  legacy  elements  where  needed  (common  architecture  for  mobility  and  integrated  into  most  IT  business  processes)  

Prac3ces  Observed    

1)  Data  exposure  2)  Reference  architecture  3)  Dependency  management  

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Incep3on  and  ra3onale   pb   App  opportunity  iden3fica3on  is  based  on  'tradi3onal'  IT  process  

App  opportunity  iden3fica3on  is  an  agile,  crea3ve  process  

App    opportunity  iden3fica3on  is  regular  process  as  part  of  total  solu3on  scan  aligned  with  core  business  processes      

Prac'ces  observed  

pb   App  thinking  -­‐  "Systems  of  Records"  is  central  to  app  iden3fica3on  process  (inside-­‐out)  App  opportuni3es  iden3fica3on  -­‐  embryonic  app  opportuni3es  scan  within  the  business,  e.g.  app  contest  Business  case  -­‐  Emerging  business  ra3onale  in  addi3on  to  "me-­‐too"  

App  thinking  -­‐  "Systems  of  Engagment"  -­‐  agility  is  iintroduces  (outside-­‐in)  App  opportuni3es  iden3fica3on  -­‐  A  systema3c  method  is  in  place  (customer  journey)  to  determine  app  opportuni3es  Business  case  -­‐  Each  app  requires  a  business  case  

App  thinking    -­‐  Systems  of  Engagement  thinking  is  star3ng  point  for  every  IT  investment  App  opportuni3es  iden3fica3on  -­‐  Customer  journeys  are  used  to  enhance  app  opportuni3es  and  develop  app  por_olio  coherence  Business  case  -­‐  The  business  case  is  derived  from  the  overall  business  strategy      

App  intake  and  approval   pb   App  requests  intake  is  ad  hoc  and  approval  process  is  long  and  'hard'  

Efficient  business  planning  process  with  joint  pipeline  between  business  and  IT  

App  Pipeline  building  is  embedded  in  the  IT  core  process      

Prac'ces  observed   pb  

App  intake  -­‐  Emerging  intake  process  Accuracy  -­‐  Consistancy  and  accuracy  of  App  requests  and  quotes  is  growing  Approval  -­‐  Cumbersome,  lengthy  (old  school)  approval  process  with  many  stages  in  siloed  organisa3on  

App  intake  -­‐  Central  (formal)  process  for  app  intake  exists  Accuracy  -­‐  Reasonable  accuracy  on  3me  and  costs  of  the  en3re  app  lifecycle  Approval  -­‐  Approval  processes  are  balanced  in  dura3on  with  clear  gates;  Business  and  IT  are  aligned  about  scope  and  budget  

App  intake  -­‐  Intake  for  apps  is  embedded  in  the  intake  process  for  other  IT  investments  Accuracy  -­‐  Accurate,  fast  and  flexible  quota3on  process  in  joint  effort  between  Business  and  IT  based  on  previous  experience  Approval  -­‐  Approval  for  mobile  apps  is  part  of  total  solu3on  approval  process.  Silo's  are  gone      

App  defini3on   pb   App  defini3on  is  determined  ad  hoc  and  visually  documented  

App  defini3on  is  result  of  customer  journey,  with  clear  user  stories  and  visual  protoype  

App  defini3on  is  part  of  the  total  solu3on  defini3on,  only  highligh3ng  new  elements  and  reusing  the  rest      

Prac'ces  observed   pb  

App  requirements  -­‐  App  requirements  process  is  ad  hoc,  including  features  to  match  compe33on  or  because  they  are  'nice-­‐to-­‐have'  Tools  -­‐  (Graphical)  Design  tools  are  used  to  define  app  requirements  Backend  requirements  -­‐  Content  sources  are  iden3fied  

App  requirements  -­‐  App  requirements  are  result  of  customer  journey  and  mapped  in  user  stories  and  high  level  UX  visualisa3on/prototypes  Tools  -­‐  User  stories  are  detailed  in  sprints  and  are  evaluated  with  prototyping  tools  Backend  requirements  -­‐  Architectural  skeleton  with  content  flows  

App  requirments  -­‐  App  Requirements  are  a  subset  of  the  total  customer  journey,  only  covering  the  subset  that  is  new  in  the  app  por_olio.  The  rest  (e.g.  generic  requirements  like  device  support,  screen  orienta3on,  phone/tablet)  is  reused.  Tools  -­‐  User  stories  are  used  and  kept  up-­‐to-­‐date  during  the  complete  lifecycle;  reuse  is  facilitated  by  tooling  Backend  requirements  -­‐  Backend  requirements  focus  on  new  func3onality.  Exis3ng  func3ons  are  available  and  mobile  op3mized  and  can  be  reused.      

Graphical  &  Interac3on  Design   dt   Client  designs  from  scratch  with  image  manipula3on  so\ware,  na3ve  design  tools  or  HTML5  tools  

Client  uses  design  tools  in  combina3on  with  reusable  templates/design  components  

Client  uses  cross  pla_orm  design  tools  and  templates.  

   

Prac'ces  observed   dt  

Designs  -­‐  specific  for  each  specific  OS  Interac3on  design  and  graphics  design  -­‐  mixed  Primary  design  tools  -­‐  Photoshop,  Visio,…  

Designs  -­‐  same  or  similar  designs  for  all  OS's  Interac3on  design  and  graphical  design  -­‐  increasingly  based  on  templates:  a  library  of  design  objects  is  created  Design  tools  -­‐  Separate  tools  for  interac3on  and  graphical  design  

Designs  -­‐  equal  designs  but  harmonised  for  a  specific  'na3ve'  look  and  feel  Interac3on  design  and  graphical  design  -­‐  Design  templates  ac3vely  maintained  Design  tools  -­‐  use  of  prototyping  tools,  producing  'real'  apps  without  a  business  logic  or  with  templated  business  logic      

Architecture  (infrastructure)   dt   Architecture  is  done  on  the  fly,  just  solving  the  issues  that  come  up  when  integra3ng  apps  with  current  (web)  infrastructure  and  so\ware  architecture.  (Limited  extendibility)  

Architecture  is  done  for  client  and  server  to  op3mise  for  mobile  performance  and  future  maintenance  (common  architecture  for  mobility)  

Architecture  is  based  on  mobile  paradigms  as  star3ng  point  on  client  and  server,  redesigning  legacy  elements  where  needed  (common  architecture  for  mobility  and  integrated  into  most  IT  business  processes)      

Prac'ces  observed   dt  

data  exposure  -­‐  project  specific  reference  archictecture  -­‐  embryonic  dependency  management  -­‐  embryonic  

data  exposure  -­‐  mobile  specific  interface  are  developped  reference  architecture  -­‐  encompasses  all  "systems  of  Engagment"  dependency  management  -­‐  follows  a  roadmap  

data  exposure  -­‐  becomes  informa3on  exposure,  all  interfaces  serve  all  clients  reference  architecture  -­‐  global,  integra3ng  the  needs  of  all  poten3al  clients  (browser,  apps,  …)  dependency  management  -­‐  all  systems  serve  all  clients;  specific  mgt  is  no  longer  required      

Advanced app solutions | 40

Page 41: Webinar 2: Service2Media - Mobile Maturity Model: Initiation & design 13 Feb 2014

Are you interested in a Mobile Strategy Maturity Assessment?

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Page 42: Webinar 2: Service2Media - Mobile Maturity Model: Initiation & design 13 Feb 2014

Next Webinar March 13th

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#3. Security and Management by Derk Tegeler