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http://msd2013.jylee6977.com/tc KGIT 2013 SPRING CLASS @ JYLEE Mobile Service Design

[Msd04]user observation

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Page 1: [Msd04]user observation

http://msd2013.jylee6977.com/tc

KGIT 2013 SPRING CLASS @ JYLEE

Mobile

Service

Design

Page 2: [Msd04]user observation

Mobile

Service

Design

http://msd2013.jylee6977.com/tc

1 Class Orientation - 수업 및 프로젝트 소개

- 아이스 브레이킹

2 What is Mobile App?

What is Service Design?

- 모바일과 모바일 앱에 대한 이해

- 모바일 서비스 개발을 위한 서비스 디자인

3 Mobile Context

& User Experience

- 모바일 컨텍스트에 대한 이해

- 모바일 사용자 경험에 대한 이해

- 모바일 UI에 대한 이해

4 Mobile Service Design(1)

- Discovery Phase

- 무엇을 서비스화/디자인 할 것인가?

- Desk Research를 통한 발견

5 Mobile Service Design(2)

- Define Phase : 문제정의

- 서비스 대상에 대한 문제정의

- User Research. Service Safari

6 Mobile Service Design(3)

- Define Phase : 서비스전략

- 문제정의에 따른 컨셉 및 전략 구축

- Service Principle, Design Criteria,

7 Mobile Service Design(4)

- Define Phase : 디자인원칙수립

- 전략 및 컨셉에 따른 사용자 시나리오

- Persona, Service Scenario

Page 3: [Msd04]user observation

http://HHM.jylee6977.com/tc

KGIT 2011 Spring Semester | JYLEE

HaNd Held Media

ABOUT SILVER

잠깐만요.

Page 4: [Msd04]user observation

Mobile

Service

Design

http://msd2013.jylee6977.com/tc

Page 5: [Msd04]user observation

Mobile

Service

Design

http://msd2013.jylee6977.com/tc

찾아보자 무엇이 문제인지! 이것이 문제인가? 누구의 어느 환경에서의 문제인가?

디자인을 해볼까? 개발을 위한 준비완료

맞어! 이것이 문제이고, 이것을 해결할 것은 이것일지도 몰라!!

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Mobile

Service

Design

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Mobile

Service

Design

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Mobile

Service

Design

http://msd2013.jylee6977.com/tc

| OBSERVATION

Observation is either an activity of a living being, such as a human, consisting of receiving knowledge of the outside world through the senses, or the recording of data using scientific instruments. The term may also refer to any data collected during this activity. An observation can also be the way you look at things or when you look at something.

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Mobile

Service

Design

http://msd2013.jylee6977.com/tc

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관찰. 수동적인 보기가 아닌 적극적인 관찰

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“내 작업은 익숙한 것들을 내가 어떻게 보는지를 ‘보는’지점에서 시작된다” -화가 재스퍼 존스-

“나는 그전에도 천남성을 많이 보아왔지만 그 꽃을 그렇게 집중해서 들여다본 것은 그때가 처음이였다”

-화가 조지아 오키프-

“당신이 보고 있는 것들에 대해 생각해보라.자신이 가장 생각하지 않는 것들에 대해 가장 많이 생각하라”

-화가 마르쉘 뒤샹-

“나의 세계가 남들과 다른 것은 소리, 냄새, 형상의 요철, 질감으로 느껴지는 것이 전부였다”

-생물학자 제라트 버메이-

수동적인 보기가 아닌 적극적인 관찰을 구분한 사람들

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단순히 참을성있게 보는 것만으로 끝나는 것이 아닌,무엇을 보는지, 무엇을 찾으려 하는지가 중요하다.

관찰은 시각분야에만 국한되어 있지 않다.

Page 14: [Msd04]user observation

“당싞이 보고 있는 것들에 대해 생각해보라. 당싞이 가장 생각을 하지 않는 것들에 대해 가장 많이 생각해보라.”

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“하지만, 우리가 보고 기록하고, 구축한 모든 것들은 모든 지식이 뒤틀린 것처럼 왜곡되곢한다. 첫째는 우리시대의 종족의 집단적 세력과 시대적 흐름이고,둘째는 우리들 각자가 가진 개별적 성향떄문이다.” -소설가 존 스테인백

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Mobile

Service

Design

Page 18: [Msd04]user observation

Mobile

Service

Design

http://msd2013.jylee6977.com/tc

Discovery Phase

001. Basics

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Mobile

Service

Design

http://msd2013.jylee6977.com/tc

Discovery Phase

002. Discover Tools

Discover

“User”

Empathy

Artifacts

Analysis

Probes Questions

& Answers

Observation Shadowing

Service Safari Mobile Ethnography

User Observation

Contextual Inquiry Five Way

Mobile Ethnography Briefcase Tour Cultural Probes

Be --- a day Try it yourself

Photo Inventory

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“Gaining Real-time Service Insights”

Discovery Phase

003. Observation

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Mobile

Service

Design

http://msd2013.jylee6977.com/tc

“Raising awareness of service quality”

Discovery Phase

003. Observation : Shadowing

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Mobile

Service

Design

http://msd2013.jylee6977.com/tc

••

••

“Raising awareness of service quality”

Discovery Phase

003. Observation : Service Safari

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Mobile

Service

Design

http://msd2013.jylee6977.com/tc

Discovery Phase

003. Observation : User Observation

Page 24: [Msd04]user observation

Mobile

Service

Design

http://msd2013.jylee6977.com/tc

Discovery Phase

004. Probes : Mobile Ethnography

••

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Mobile

Service

Design

http://msd2013.jylee6977.com/tc

“Gaining In-depth understanding of stakeholder”

Discovery Phase

005. Questions & Answers

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Mobile

Service

Design

http://msd2013.jylee6977.com/tc

Discovery Phase

005. Questions & Answers : Contextual Interviews

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Mobile

Service

Design

http://msd2013.jylee6977.com/tc

4. Discovery Phase

005. Questions & Answers : Contextual Interviews

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Mobile

Service

Design

http://msd2013.jylee6977.com/tc

4. Discovery Phase

005. Questions & Answers : Contextual Interviews

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Mobile

Service

Design

http://msd2013.jylee6977.com/tc

4. Discovery Phase

005. Questions & Answers : 5 Whys

“Revealing sub-conscious stakeholder’s minds”

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Mobile

Service

Design

http://msd2013.jylee6977.com/tc

4. Discovery Phase

005. Questions & Answers : 5 Whys

“Revealing sub-conscious stakeholder’s minds”

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http://HHM.jylee6977.com/tc

KGIT 2011 Spring Semester | JYLEE

HaNd Held Media Discovery Phase

006. Probes

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Mobile

Service

Design

http://msd2013.jylee6977.com/tc

cultural probes

Discovery Phase

006. Probes

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Mobile

Service

Design

http://msd2013.jylee6977.com/tc

Discovery Phase

006. Probe : Cultural Probes

••

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Mobile

Service

Design

http://msd2013.jylee6977.com/tc

4. Discovery Phase

007. Empathy : A Day in the Life

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Mobile

Service

Design

http://msd2013.jylee6977.com/tc

1. Directed storytelling

2. Unfocus group

3. Role playing

4. Extreme-user interviews

4. Discovery Phase

008. ETC

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Mobile

Service

Design

http://msd2013.jylee6977.com/tc

1. Patterns and Phenomena.

2. Field Notes

4. Discovery Phase

009. How To

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Mobile

Service

Design

http://msd2013.jylee6977.com/tc

Collecting data around User context

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Mobile

Service

Design

http://msd2013.jylee6977.com/tc

Collecting data around User context

Collecting data around User context

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Mobile

Service

Design

http://msd2013.jylee6977.com/tc

Collecting data around User context

Collecting data around User context

Page 40: [Msd04]user observation

http://HHM.jylee6977.com/tc

KGIT 2011 Spring Semester | JYLEE

HaNd Held Media

Mobile User 잠깐만요.

Page 41: [Msd04]user observation

Mobile

Service

Design

http://msd2013.jylee6977.com/tc

01. MOBILE User

001. HOMO MOBILIENCE

1. 마샬 맥루한, “미디어의 이해” 中에서

Page 42: [Msd04]user observation

Mobile

Service

Design

http://msd2013.jylee6977.com/tc

2. 박민영, “디지털은 어떻게 영혼을 잠식하는가”.인물과 사상.2007.05.P101

01. MOBILE User

001. HOMO MOBILIENCE

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Mobile

Service

Design

http://msd2013.jylee6977.com/tc

3. KBS프로그램, “미녀들의수다” 中에서

01. MOBILE User

001. HOMO MOBILIENCE

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Mobile

Service

Design

http://msd2013.jylee6977.com/tc

MOBILE?

01. MOBILE User

001. HOMO MOBILIENCE

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Mobile

Service

Design

http://msd2013.jylee6977.com/tc

OUT OF SIGHT

OUT OF CONNECTION

01. MOBILE User

001. HOMO MOBILIENCE

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Mobile

Service

Design

http://msd2013.jylee6977.com/tc

Hand Phone VS 휴대폰 VS

휴대전화

MOBILE PHONE

01. MOBILE User

001. HOMO MOBILIENCE

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Mobile

Service

Design

http://msd2013.jylee6977.com/tc

의식주 + 交

01. MOBILE User

001. HOMO MOBILIENCE

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Mobile

Service

Design

http://msd2013.jylee6977.com/tc

소통 = 권력

01. MOBILE User

001. HOMO MOBILIENCE

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Mobile

Service

Design

http://msd2013.jylee6977.com/tc

원격 통신

01. MOBILE User

001. HOMO MOBILIENCE

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Mobile

Service

Design

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“Mobile Telephone has completed automobile revolution”

4. Rich Ling, The Mobile Connection:The Cell Phone’s Impact on Society, p69 -

01. MOBILE User

001. HOMO MOBILIENCE

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Mobile

Service

Design

http://msd2013.jylee6977.com/tc

MOBILE PHONE

01. MOBILE User

002. MOBILE USE

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Mobile

Service

Design

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MOBILE PHONE

도구적 사용 Instrumental Use

표현적 사용 Expression Use

01. MOBILE User

002. MOBILE USE

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Mobile

Service

Design

http://msd2013.jylee6977.com/tc

* 도구적 사용 (instrumental use)

1. (Security)

2. - (micro-coordination)

.

. , /

.

. Logistics , (softening),

01. MOBILE User

002. MOBILE USE

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Mobile

Service

Design

http://msd2013.jylee6977.com/tc

* 표현적 사용 (expression use)

1. - (hyper-coordination) : , ,

.

.

.

.

.

. SMS : , , ,

. ,

2. Machine-Interaction < Human-Interaction ?

01. MOBILE User

002. MOBILE USE

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Mobile

Service

Design

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1.

2. , ,

3.

• ,

• ( , , , ) , , ,

• , ,

4.

• , ,

5.

• .

01. MOBILE User

003. MOBILE SPACE

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팀. Discussion Desk research report | Define Research Questions | User Observation Planning