Ogr Character

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  • 7/24/2019 Ogr Character

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    Narrative and Character:

    Character OGR.

    Julia Mason

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    My Ideas.

    This begins with looking at the word vehicles,

    as this was the main theme that would shape

    my entire concept. Racing. With construction

    and weight to think about I had a little struggleat the beginning. Then after a few talks within

    the character sessions I came up with the

    concept that the construction of cars is

    important within the world. This would mean

    that the vehicles are made to suit the world

    that they would be entering and that the weightof the vehicle has an impact in that world.

    Their theme is linked also to the players choice

    of character.

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    My Ideas Continued.The characters have a set theme around them.

    For example the male will be orientated around

    the steam punk engine style with cogs and

    bolts. The female dressed in gothic attire with

    her vehicle to match. The third piece is

    technically a character and that being a car.

    Showing the tools of construction that can be

    used to customize that car showing its

    invention and stats to show its weight and

    performance in the race.The races themselves have different themes,

    from bright colours with fluffy clouds to

    derelict factories and haunted graveyards.

    At the end of the race the winners gain

    experience and unlock items in relation to

    their winning status.

    Design explorations. Female.

    Design Explorations. Male.

    The male character has not yet

    been full explored at this stageso far I have crafted this sketch

    of a male in industrial gear, he

    has a mechanical arm and his

    accessories include a cog hat and

    a partial armour and gear to aid

    him in his journey.

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    The OutcomeAt the end of this project I will havedesigned two distinctly themedcharacters and themed car to

    represent a third character of thegame. I will have also provided someconcepts of examples of the worldsand environments in which theseracers will visit as well as someexamples of the parts that can be usedto customize their vehicles. I want tobring to life this set of worlds and thisconcept of customization andinvention as heavily weighed as I canas this is what cards I have beenassigned have told me to do.

    Design explorations

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    The story.

    My game is race orientated so thestory isnt as vital as the charactershowever it does have a background. It

    is set within a steam-punk IndustrialRevolution themed period with futuretenses where the city is made up ofmachinery and cogs in which are usedto power portals into these racingworlds. Our racers are the players in

    this scenario and their job is to prettymuch help their character be the bestinventor and the fastest racer in theland. To win.