PPBK_KOMPUTER_14M

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    DEFINISI PPBK

    JENIS PPBK

    PENILAIAN PERISIAN

    PENGAJARAN DANPENGAJARAN DAN

    PEMBELAJARAN BERBANTUKANPEMBELAJARAN BERBANTUKANKOMPUTERKOMPUTER

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    DEFINISI PPBKDEFINISI PPBK

    Situasi apabila komputer digunakan untukaktiviti pengajaran atau pembelajaran.

    Penggunaan komputer untuk menyampaikanmaklumat, membimbing, melatih dan menilaiprestasi pelajar, sama ada kesemuanyasekali atau sebahagiannya sahaja.

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    JENISJENIS- -JENIS PPBKJENIS PPBK

    LATIH TUBI

    TUTORIAL

    SIMULASI

    PERMAINANPENYELESAIAN MASALAH

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    LATIH TUBILATIH TUBIPelajar diberi soalan satu lepas satu untukmelatih kemahirannya dalam sesuatu konsepatau tajuk dalam sesuatu subjek.

    Pelajar memberi respon (jawapan) terhadapsoalan yang dikemukakan.

    Komputer memberi maklum balas serta-merta

    terhadap jawapan pelajar (Betul atau Salah)Komputer menganalisis pencapaian pelajar.

    Pelajar mengetahui tahap pencapaiannya .

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    TUTORIALTUTORIAL

    Sesuatu konsep/tajuk akan dijelaskan terlebihdahulu dan diikuti dengan soalan.

    Pelajar akan memberi jawapan.

    Komputer akan menganalisis tahap pencapaianpelajar.

    Pelajar dibenarkan meneruskan pembelajarannyaapabila mencapai tahap yang ditentukan.

    Tahap pembelajaran bermula dari mudah kepadasukar.

    Beberapa pilihan tahap disediakan .

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    SIMULASISIMULASISuasana yang menyerupai keadaan dan fenomenasebenar.

    Komputer memberi gambaran atau penjelasantentang sesuatu situasi / fenomena.

    Pelajar berpeluang berinteraksi dengan komputer

    Pelajar boleh menukar pembolehubah dalamsituasi dan melihat kesannya.

    Pelajar boleh membuat analisis, keputusan dan

    bertindak terhadap sesuatu situasi baru.

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    PE RMAINANPE RMAINAN

    Perlu ada unsur pertandingan (menang dankalah)

    M enyeronokkan.

    Permainan merangkumi penggunaanpengetahuan dan kemahiran dalam sesuatusituasi.

    Dapat meningkatkan motivasi.

    Bertanding dengan komputer atau rakan.

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    PENYELESAIAN MASALAHPENYELESAIAN MASALAH

    Pelajar diberi masalah atau situasi untukdiselesaikan.

    M emerlukan proses kognitif yang tinggi seperti

    penaakkulan logik dan kritikal.Terdapat 4 langkah dalam penyelesaian masalah;

    mengenal pasti masalah

    merancang strategi

    mendapatkan maklumat

    melaksanakan strategi

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    PENILAIAN PERISIANPENILAIAN PERISIANT

    itle ___________________ Publisher __________________

    Content A rea _________________ Grade Level(s) ___________

    Cost Information and Pricing Options

    Available:_____________

    Courseware Functions: _____ Drill and practice: _______ Instructional Game:______ Tutorial:_________ ______ Problem Solving:________ Simulation:______ ______ Other:_________________

    Objectives: ______________________________________

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    PENILAIAN PERISIANPENILAIAN PERISIAN

    YES NO Set 1. Instructional Design and Pedagogical Soundness

    Y N Teaching strategy is matched to student needs/levelsand is based on accepted methods

    Y N Courseware methods are likely to accomplish thestated objectives

    Y N Presentation on screen contains nothing thanmisleads or confuses students

    Y N Readability and learning difficulty are at anappropriate level for target students

    Y N Comments to students are not abusive or insultingGraphics fulfill important purpose (motivation,information) and are not distracting to learners

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    PENILAIAN PERISIANPENILAIAN PERISIAN

    YES NO Criteria specific to drill and practice functions:

    Y N High degree of interactivity (not just readinginformation)

    Y N Appropriate feedback for correct answers(none, if timed; not elaborate or time-consuming)Feedback is more reinforcing for correctthan for incorrect responses.

    Comments:

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    PENILAIAN PERISIANPENILAIAN PERISIANYES NO Criteria specific to tutorial functions:

    Y N High degree of interactivity (not just readinginformation)

    Y N High degree of user control (forward and backwardmovement, branching upon request)

    Y N Comprehensive teaching sequence so instruction isself-contained and standalone

    Adequate answer-judging capablities for student-constructed answers to questions

    Comments:

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    PENILAIAN PERISIANPENILAIAN PERISIAN

    YES NO Criteria specific to instructional game functions:

    Y N Low quotient of violence or combat-type activities

    Y N All content accurate and up-to-date

    Y N No racial or gender stereotypes; not geared towardonly one sex or to certain races

    Y N Exhibits a sensitive treatment of moral and/or socialissues (e. g., perspectives on war)

    Y N Content matches required curriculum objectives

    Comments:

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    PENILAIAN PERISIANPENILAIAN PERISIANYES NO Set 2. Content

    Y N No grammar, spelling, or punctuation errors onthe screen

    Y N All content accurate and up-to-dateY N No racial or gender stereotypes; not geared

    toward only one sex or to certain races

    Y N Exhibits a sensitive treatment of moral and/orsocial issues (e. g., perspectives on war)

    Y N Content matches required curriculum objectivesComments:

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    PENILAIAN PERISIANPENILAIAN PERISIAN

    YES NO Set 3. User Flexibility

    Y N User normally has some control of movement withinthe program (e. g., can go from screen to screen atdesired rate; can read text at desired rate; can exitprogram when desired)

    Y N Can turn off sound, if desired

    Y N Interface is easy to use (e.g., similar format fromscreen-to-screen for forward and back movementin program)

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    PENILAIAN PERISIANPENILAIAN PERISIAN

    YES NO Set 4. Technical Soundness

    Y N Program loads consistently, without errorY N Program does not break (i.e., stop working), no matter

    what the student entersY N Program does what the screen says it should doY N Program works on desired platformY N If included, online links work as indicatedY N If included, animations and videos work as indicatedComments:

    Decision:Recommended for purchase:__________ Not recommended:__________________