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Everything is User Experience (and Vice Versa) Craig M. MacDonald, Ph.D. School of Information & Library Science Pratt Institute

User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

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User Experience is more than just a buzzword; it is a design philosophy that puts “users” at the center and recognizes that providing them with opportunities for enjoyment is just as important (if not more) than eliminating pain and frustration in their interactions with interfaces (both digital and analog). By de-constructing the cognitive and emotional dimensions of UX and tracing how UX has evolved from its historical roots in the Human-Computer Interaction (HCI) discipline to its present-day application across multiple domains and industries (including Library and Information Science), this talk will inspire information professionals and their organizations to take a more UX-centric approach to the design and/or evaluation of their technologies, services, and spaces.

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Page 1: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

Everything is User Experience (and Vice Versa)

Craig  M.  MacDonald,  Ph.D.  School  of  Information  &  Library  Science  

Pratt  Institute  

Page 2: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

TCLC  2014  Spring  Meeting  |  April  25,  2014  2  

Q: Is your library doing “User Experience” right now?

Page 3: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

Let’s think for a second

TCLC  2014  Spring  Meeting  |  April  25,  2014  

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What  does  my  library’s  UX  look  

like?  

"Thinking  about  small"  by  Freddie  Alequin  is  licensed  under  CC  BY-­‐SA  2.0  

Page 4: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

UX of your library website (desktop)

TCLC  2014  Spring  Meeting  |  April  25,  2014  

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Page 5: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

UX of your library website (mobile)

TCLC  2014  Spring  Meeting  |  April  25,  2014  

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Page 6: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

UX of your library services

TCLC  2014  Spring  Meeting  |  April  25,  2014  

6   "Getting  help  at  the  Reference  Desk"  by  Escondido  Public  Library  is  licensed  under  CC  BY-­‐NC-­‐SA  2.0  

Page 7: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

UX of your library spaces

TCLC  2014  Spring  Meeting  |  April  25,  2014  

7   "Bild  438"  by  library_mistress  is  licensed  under  CC  BY-­‐SA  2.0  

Page 8: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

Conclusion: Everything* is UX UX  exists  wherever  and  whenever  a  user  

interacts  with  your  organization.  – Through  the  digital  tools  and  devices  they  use  

– Through  their  interactions  with  staff  and  with  your  policies/procedures  

– Through  the  physical  spaces  they  navigate  

TCLC  2014  Spring  Meeting  |  April  25,  2014  

8  *This  is  an  oversimplification,  but  “Lots  of  Things  are  UX  but  Some  Things  Aren’t”  isn’t  nearly  as  catchy.    

Page 9: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

TCLC  2014  Spring  Meeting  |  April  25,  2014  9  

Q: Is your library doing “User Experience” right now?

A: Yes. All libraries do UX. A better question is:

are you doing great UX?

Page 10: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

A (not so brief) history lesson

TCLC  2014  Spring  Meeting  |  April  25,  2014  

10   "How  Did  We  Get  Here?  Billboard,  Banksville  Road"  by  michaelgoodin  is  licensed  under  CC  BY-­‐NC-­‐ND  2.0  

Page 11: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

Pre-recorded history Pre-­‐historic  tools  weren’t  

really  designed–  they  were  created  and  used.  –  If  it  worked,  it  worked.  If  it  didn’t,  it  was  thrown  out  or  tweaked  until  it  did.  

Formal  evaluation  wasn’t  necessary  because  the  user,  designer  and  evaluator  were  the  same  person.  

TCLC  2014  Spring  Meeting  |  April  25,  2014  

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Page 12: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

Medieval and Industrial Age Technology  became  more  

complex  and  powerful,  but  design  and  evaluation  stayed  (roughly)  the  same.  –  If  it  worked,  it  worked.  If  it  

didn’t,  it  was  thrown  out  or  tweaked  until  it  did.  

For  most  of  human  history,  evaluation  wasn’t  necessary  because  people  could  shape  and  tweak  technology  to  fit  their  needs.  

TCLC  2014  Spring  Meeting  |  April  25,  2014  

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1940s to 1950s Early  computers  were  incredibly  

complex  to  operate;  users  were  highly  trained  engineers.  –  They  were  primarily  used  to  

perform  large,  complex  calculations  (e.g.,  census).  

Since  computers  offered  an  alternative  to  hand  calculations,  they  had  to  be  evaluated  to  make  sure  they  were  functional.  –  Evaluation  was  about  system  

reliability;  how  long  it  would  function  without  failure.    

TCLC  2014  Spring  Meeting  |  April  25,  2014  

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Page 14: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

1950s to 1960s (1) Computers  began  to  shrink  and  

became  slightly  less  complicated.  –  New  input  methods:  magnetic  

tape,  punch  cards,  light  guns,  and,  eventually,  keyboards.  

The  development  of  programming  languages  meant  that  computers  were  no  longer  just  machines:  you  could  tell  them  what  you  wanted  to  do.  –  User  shifted  from  engineers  to  

programmers  and  computer  scientists.  

TCLC  2014  Spring  Meeting  |  April  25,  2014  

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1950s to 1960s (2) Motivated  by  the  economic  

impacts  of  using  computers,  evaluation  was  used  to  determine  whether  computers  were  actually  providing  a  benefit.  

Now,  the  focus  of  evaluation  was  system  performance.  –  How  quickly  the  system  could  

process  large  amounts  of  data.  •  Other  variables:  Processing  speed,  

throughput,  turnaround,  availability.    

TCLC  2014  Spring  Meeting  |  April  25,  2014  

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1960s to 1970s (1) Large-­‐scale  batch-­‐processing  

machines  were  slowly  replaced  by  time-­‐sharing  systems.  –  TSS  were  more  expensive  but  

also  more  efficient.  

For  the  first  time,  people  were  using  computers  for  non-­‐programming  tasks  (e.g.,  text  editing).  –  Thus,  users  were  no  longer  

trained  experts;  they  were  non-­‐specialists.  

TCLC  2014  Spring  Meeting  |  April  25,  2014  

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Page 17: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

1960s to 1970s (2) With  these  users,  evaluation  became  

necessary  to  determine  whether  using  a  computer  would  actually  save  time.  

Thus,  evaluators  began  to  focus  on  user  performance:  task  completion  time,  error  rate,  ease  of  learning,  etc.  

Q:  if  we  need  to  study  users,  how  do  we  do  it?  –  A:  laboratory-­‐based  user  studies  

One  of  the  first  lab-­‐based  user  studies  was  a  comparison  of  user  performance  with  several  different  input  devices.  –  Guess  which  one  was  the  best?  

TCLC  2014  Spring  Meeting  |  April  25,  2014  

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Page 18: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

1980s to 2000s (1) The  GUI  interface,  pioneered  by  

Xerox  and  perfected  and  marketed  by  Apple,  revolutionized  the  computer  industry.  –  It  led  to  an  increase  in  the  

number  of  novice  users  who  were  using  computers  to  complete  everyday  work  tasks.  

These  users  weren’t  willing  to  read  user  manuals  or  sit  through  training  sessions.  –  Computer  systems  had  to  be  

used  by  anyone  with  minimal  training  and  support.  

TCLC  2014  Spring  Meeting  |  April  25,  2014  

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Page 19: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

1980s to 2000s (2) Evaluation  efforts  began  to  

focus  on  usability.  –  Included  learnability  and  ease  of  use  in  addition  to  speed  and  efficiency.  

The  process  of  user-­‐centered  design  was  developed  as  a  way  of  engineering  usability  into  computer  systems.  –  Usability  evaluation  was  a  core  feature  of  this  process.  

TCLC  2014  Spring  Meeting  |  April  25,  2014  

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Page 20: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

1980s to 2000s (3) Formal  methods  of  usability  

evaluation  were  created  in  the  early  1980s.  –  E.g.,  usability  testing  with  “think  aloud”  

In  the  1990s,  the  rise  of  the  Web  increased  the  visibility  of  usability  testing  but  also  added  more  challenges.  –  New  “discount”  methods:  walkthroughs  and  expert  reviews.  

TCLC  2014  Spring  Meeting  |  April  25,  2014  

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Page 21: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

2000s to present (1) Personal  computing,  social  

computing,  mobile  computing,  and  cloud  computing  have  changed  how,  where,  and  why  we  use  computers.  

We’re  not  just  interested  in  task-­‐based  performance  issues  anymore;  the  emotional  side  of  using  computers  is  paramount.  

TCLC  2014  Spring  Meeting  |  April  25,  2014  

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Page 22: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

2000s to present (2) Evaluation  is  slowly  shifting  

from  usability  to  user  experience.  –  But,  nobody  really  knows  how  to  do  UX  evaluation  well.  

Many  challenges  of  evaluating  UX,  but  any  evaluation  is  incomplete  if  it  doesn’t  explore  emotion  in  some  way.  

TCLC  2014  Spring  Meeting  |  April  25,  2014  

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Page 23: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

Reliability  System  

Performance  User    

Performance   Usability  User  

Experience  

The Path to User Experience

1950   1960   1970   1980   1990   2000   2010  

TCLC  2014  Spring  Meeting  |  April  25,  2014  23  

Page 24: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

What this history tells us: 1.  UX  is  not  just  the  new  buzzword  

for  usability;  it  represents  a  new  design  paradigm.  

2.  As  technology  gets  more  complex,  designing  and  evaluating  also  get  more  complex.  

TCLC  2014  Spring  Meeting  |  April  25,  2014  

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Page 25: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

What is User Experience? UX  as  a  product  UX  as  a  process  

TCLC  2014  Spring  Meeting  |  April  25,  2014  

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Page 26: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

UX as a product

TCLC  2014  Spring  Meeting  |  April  25,  2014  

26   "Me  &  My  Mac"  by  Martin  Gommel  is  licensed  under  CC  BY-­‐NC-­‐ND  2.0  

“People  think  it’s  this  veneer  –  that  the  designers  are  handed  this  box  and  told,  ‘Make  it  look  good!’  That’s  not  what  we  think  design  is.  It’s  not  just  what  it  looks  like  and  feels  like.  Design  is  how  it  works.”  

-­‐  Steve  Jobs  

Page 27: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

UX as a product?

TCLC  2014  Spring  Meeting  |  April  25,  2014  

27   "Computer  Time"  by  Thomas  Hawk  is  licensed  under  CC  BY-­‐NC  2.0  

“To  use  something  is  to  engage  with  it  through  our  senses,  our  minds,  our  hearts,  and  our  bodies…to  create  a  holistic,  cohesive,  experience.”  

-­‐Jesse  James  Garret  

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UX as a(n) product outcome UX  is  not  technically  a  product  –  it  is  an  outcome.  

 You  can’t  design  a  user  experience.    You  design  for  a  user  experience.  

TCLC  2014  Spring  Meeting  |  April  25,  2014  

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Page 29: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

This is a product

TCLC  2014  Spring  Meeting  |  April  25,  2014  

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Page 30: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

This is an outcome

TCLC  2014  Spring  Meeting  |  April  25,  2014  

30   "GORE-­‐TEX®  Experience  Tour:  All-­‐out  trail  running  in  the  Dolomites!"  by  GORE-­‐TEX®  Products  is  licensed  under  CC  BY-­‐NC-­‐ND  2.0  

Page 31: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

This is a product

TCLC  2014  Spring  Meeting  |  April  25,  2014  

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Page 32: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

This is an outcome

TCLC  2014  Spring  Meeting  |  April  25,  2014  

32   EP  goes  mobile  -­‐  check  it  out!"  by  European  Parliament  is  licensed  under  CC  BY-­‐NC-­‐ND  2.0  

Page 33: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

So what is an experience?

TCLC  2014  Spring  Meeting  |  April  25,  2014  

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“An  experience  emerges  from  the  integration  of  perception,  action,  motivation,  and  cognition  into  an  inseparable,  meaningful  whole.”  

-­‐  Marc  Hassenzahl  

"The  21st  Century  Concert  Experience"  by  Al  Case  is  licensed  under  CC  BY-­‐NC-­‐ND  2.0  

Page 34: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

User Experience

TCLC  2014  Spring  Meeting  |  April  25,  2014  

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“User  Experience  is  just  a  sub-­‐category  of  experience,  focusing  on  a  particular  mediator  -­‐  namely  interactive  products...[Experience  Design]  is  the  question  of  how  to  deliberately  create  and  shape  experiences.”  

-­‐  Marc  Hassenzahl  

"79-­‐365  I  am  a  computer  geek!"  by  Bram  Cymet  is  licensed  under  CC  BY-­‐NC  2.0  

Page 35: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

Experience is experiential

TCLC  2014  Spring  Meeting  |  April  25,  2014  

35   "Fondue  enchaînée"  by  Alexandre  Duret-­‐Lutz  is  licensed  under  CC  BY-­‐SA  2.0  

“You  can't  experience  the  experience  until  you  experience  it.”  

-­‐  Bill  Moggridge  

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UX is not just usability

TCLC  2014  Spring  Meeting  |  April  25,  2014  

36   "Tricycle"  by  Aslak  Raanes  is  licensed  under  CC  BY  2.0  

“If  ease  of  user  was  the  only  valid  criterion,  people  would  stick  to  tricycles  and  never  try  bicycles.”  

-­‐  Douglas  Engelbart  

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UX vs. Usability Usability  Effectiveness  Efficiency  Learnability  Error  prevention  Memorability  

User  Experience  Satisfaction  Enjoyment  

Pleasure  Fun  

Value  

TCLC  2014  Spring  Meeting  |  April  25,  2014  

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www.bluehaired.com  

Where  usability  is  narrow  and  focused,    UX  is  broad  and  holistic.  

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UX vs. and Usability

TCLC  2014  Spring  Meeting  |  April  25,  2014  

38   Levels  of  Processing  and  the  Stages  of  the  Action  Cycle.  From  Don  Norman.  

“Emotion  and  cognition  are  tightly  intertwined...All  three  levels  work  together  to  determine  a  person's  cognitive  and  emotional  state.”  

-­‐  Don  Norman  

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UX is cognitive and emotional

TCLC  2014  Spring  Meeting  |  April  25,  2014  

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“Usability  allows  people  to  easily  accomplish  their  goals.  UX  design  covers  more  than  that,  it’s  about  giving  people  a  delightful  and  meaningful  experience.”  

-­‐  UXMyths.com  

The  UX  Honeycomb  from  Peter  Morville.  

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UX is contextual

TCLC  2014  Spring  Meeting  |  April  25,  2014  

40   Model  of  UX  from  the  user’s  perspective.  From  Hassenzahl,  M.  “The  Thing  and  I:  Understanding  the  relationship  between  user  and  product.”    

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If UX is contextual…

TCLC  2014  Spring  Meeting  |  April  25,  2014  

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Context   Context  

Context   Context   Context   Context  

Context  Context  Context  

Context  

Context  

Context  Context  

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…then what are we designing?

TCLC  2014  Spring  Meeting  |  April  25,  2014  

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User   Task  

Tool  

Environment   Diagram  adapted  from  Shackel,  1991.  

“We  can  design  the  product  or  service...[but]  we  can  shape  neither  our  users’  expectations  nor  the  situation  in  which  they  use  what  we  have  designed.”  

-­‐  Helge  Fredheim  

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TCLC  2014  Spring  Meeting  |  April  25,  2014  

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So, UX is a holistic, multi-faceted outcome resulting from a user’s interaction with a product, service, or space.

We can’t design the experience. we can design the product, service, or space.

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Conclusion: UX is Everything* UX  is  defined  by:  

– The  user(s):  their  needs,  behaviors,  backgrounds,  expectations,  etc.  

– The  task(s):  what  users  are  trying  to  do  

– The  environment:  where,  why,  and  how  users  are  trying  to  complete  their  task  

– The  tool:  what  users  need  to  use  to  complete  the  task(s).  

 TCLC  2014  Spring  Meeting  |  April  25,  2014  

44  *This  is  also  an  oversimplification,  but  “UX  is  Lots  of  Things  but  Not  Quite  Everything”  isn’t  nearly  as  catchy.    

Can’t  be  designed  

Can  be  designed  

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Great* (outcome) UX is: *This  will  vary,  but  these  are  a  

solid  foundation  

TCLC  2014  Spring  Meeting  |  April  25,  2014  

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Usable

Useful

Desirable

easy  to  learn  and  use  

meets  users  needs  

appealing  and  memorable  

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UX as a process

TCLC  2014  Spring  Meeting  |  April  25,  2014  

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UX as a process = pleasure?

TCLC  2014  Spring  Meeting  |  April  25,  2014  

47   "macbook  maya1"  by  taminator  is  licensed  under  CC  BY-­‐NC-­‐ND  2.0  

“[User  Experience  is]  designing  for  pleasure  rather  than  absence  of  pain.”  

-­‐  Marc  Hassenzahl  &  Noam  Tractinsky  

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UX as a process = design  

Design  is  devising  courses  of  action  aimed  at  changing  

existing  situations  into  preferred  ones.    

Herb  Simon  TCLC  2014  Spring  Meeting  |  April  25,  2014  

48  

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UX is Human-Centered

TCLC  2014  Spring  Meeting  |  April  25,  2014  

49   "Belgiump"  by  Éole  Wind  is  licensed  under  CC  BY-­‐NC-­‐SA  2.0  

“An  approach  that  puts  human  needs,  capabilities,  and  behavior  first,  then  designs  to  accommodate  those  needs,  capabilities,  and  ways  of  behaving.”  

-­‐  Don  Norman  

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Human-Centered Design (HCD)

TCLC  2014  Spring  Meeting  |  April  25,  2014  

50   "One  Click  Or  Two?"  by  Alan  is  licensed  under  CC  BY-­‐NC-­‐SA  2.0  

“[HCD]  is  the  process  of  ensuring  that  people's  needs  are  met,  that  the  resulting  product  is  understandable  and  usable,  that  it  accomplishes  the  desired  tasks,  and  that  the  experience  of  use  is  positive  and  enjoyable.”  

-­‐  Don  Norman  

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Why is this so complicated?

TCLC  2014  Spring  Meeting  |  April  25,  2014  

51   "If  You're  Not  Confused"  by  Brian  Talbot  is  licensed  under  CC  BY-­‐NC  2.0  

Because  understanding  people  is  hard…  

…and  designing  for  people  is  even  harder  

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Designing for you

TCLC  2014  Spring  Meeting  |  April  25,  2014  

52  

YOU  

SOURCE:    Danielle  Gobert  Cooley.  Introduction  to  User  Experience  Methods.  http://www.slideshare.net/dgcooley/introduction-­‐to-­‐ux-­‐methods  

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Designing for your users

TCLC  2014  Spring  Meeting  |  April  25,  2014  

53  

YOU  

NOT  YOU  

SOURCE:    Danielle  Gobert  Cooley.  Introduction  to  User  Experience  Methods.  http://www.slideshare.net/dgcooley/introduction-­‐to-­‐ux-­‐methods  

Page 54: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

Principles of HCD 1.   Early  focus  on  users  

– Start  with  thorough  understanding  of  your  users  and  their  needs,  behaviors,  contexts    

2.   Evaluation  – Regularly  assess  your  design  to  see  whether  it  is  meeting  your  users’  needs    

3.   Iteration  – Continuously  update/revise  the  design  based  on  evaluation  results  

TCLC  2014  Spring  Meeting  |  April  25,  2014  

54  Source:  Gould  &  Lewis,  1985  

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Norman’s HCD Process

TCLC  2014  Spring  Meeting  |  April  25,  2014  

55   The  iterative  cycle  of  Human-­‐Centered  Design.  From  Don  Norman.  

“Make  observations  on  the  intended  target  population,  generate  ideas,  produce  prototypes  and  test  them.  Repeat  until  satisfied.”  

-­‐  Don  Norman  

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Another HCD Process (in progress)

TCLC  2014  Spring  Meeting  |  April  25,  2014  

56  

Sketching Wireframing Prototyping

Creation Sketch/Make

Critiques Inspection Methods

Field Methods User Testing

Assessment Evaluate/Measure

Communicate

Prepare

Communicate Discovery Understand/Learn

Content Audits Site Maps

Competitive Reviews User Research

Personas Card Sorting

Communicate (if necessary)

Page 57: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

Talk to your users inside

TCLC  2014  Spring  Meeting  |  April  25,  2014  

57   "Library"  by  Saint  Louis  University  Madrid  Campus  is  licensed  under  CC  BY-­‐ND  2.0  

Page 58: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

Talk to your users outside

TCLC  2014  Spring  Meeting  |  April  25,  2014  

58   "Things  to  Come"  by  Ahd  Photography  is  licensed  under  CC  BY-­‐NC-­‐ND  2.0  

Page 59: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

Sketch, sketch, sketch

TCLC  2014  Spring  Meeting  |  April  25,  2014  

59   "Sketching"  by  Nathanael  Boehm  is  licensed  under  CC  BY-­‐NC-­‐ND  2.0  

Page 60: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

Make/test prototypes

TCLC  2014  Spring  Meeting  |  April  25,  2014  

60   "Paper-­‐based  prototyping"  by  Samuel  Mann  is  licensed  under  CC  BY  2.0  

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Test, test, and test some more

TCLC  2014  Spring  Meeting  |  April  25,  2014  

61   "it's  only  money,  right?"  by  ~lauren  is  licensed  under  CC  BY-­‐NC-­‐ND  2.0  

“If  you  don’t  have  user-­‐testing  as  an  integral  part  of  your  design  process  you  are  going  to  throw  buckets  of  money  down  the  drain.”  

-­‐  Bruce  Tognazzini  

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Can you do UX alone? Kind of. What  you  can  do  alone:  

– Talk  to  users,  gather  data,  sketch  ideas,  make  prototypes,  test  prototypes  

What  you  can’t  do  alone:  – Change  anything  

TCLC  2014  Spring  Meeting  |  April  25,  2014  

62  

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More cooks in the kitchen

TCLC  2014  Spring  Meeting  |  April  25,  2014  

63   "macbook  maya1"  by  taminator  is  licensed  under  CC  BY-­‐NC-­‐ND  2.0  

“Great  design  requires  great  designers,  but  that  isn’t  enough…the  hardest  part  of  producing  a  product  is  coordinating  all  the  many,  separate  disciplines,  each  with  different  goals  and  priorities.”  

-­‐  Don  Norman  

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Multi-disciplinary by default

TCLC  2014  Spring  Meeting  |  April  25,  2014  

64  

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Collaboration is key

TCLC  2014  Spring  Meeting  |  April  25,  2014  

65   "soccer  practice"  by  woodleywonderworks  is  licensed  under  CC  BY  2.0  

“You  have  to  sell  your  design  because  you  need  to  communicate  all  of  the  factors  that  went  into  the  design  process...A  sure-­‐fire  method  for  getting  everybody  to  understand  a  project  in  the  same  way  is  to  have  everybody  working  together  throughout  the  project.”  

-­‐  Adrian  Howard  

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Great (process) UX is:

TCLC  2014  Spring  Meeting  |  April  25,  2014  

66  

Iterative

Collaborative

Creative

build,  test,  refine,  repeat  

be  open  and  communicative  

go  outside  your  comfort  zone  

Page 67: User Experience is Everything (and Vice Versa): Lessons for Libraries and Information Organizations

Bringing it all together In  the  end,  your  UX  outcome  matters  much  more  than  your  UX  process.  – A  good  UX  process  does  not  guarantee  a  good  UX  outcome,  but  it  does  increase  your  chances.  

 But  still:  it’s  the  outcome  that  matters  most.  

TCLC  2014  Spring  Meeting  |  April  25,  2014  

67  

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Users are demanding

TCLC  2014  Spring  Meeting  |  April  25,  2014  

68   "/ponder"  by  hobvias  sudoneighm  is  licensed  under  CC  BY  2.0  

“I  bet  a  lot  of  people  worked  really  hard  on  this  website,  so  I’ll  cut  them  some  slack  if  something  doesn’t  work  exactly  the  way  I  want  it  to  work.”  

-­‐  Nobody,  ever  

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Users are fickle

TCLC  2014  Spring  Meeting  |  April  25,  2014  

69   "Pensativa  //  Thoughtful"  by  David  Cornejo  is  licensed  under  CC  BY-­‐NC-­‐SA  2.0  

“My  library  doesn’t  provide  a  great  user  experience,  but  that’s  OK  –  I’ll  still  keep  coming  back  to  it  because  there’s  no  where  else  I  can  go  to  get  what  I  need.”  

-­‐  Nobody,  ever  

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So, what can you do? Think  critically  about  your  library’s  website,  services,  

and  spaces.  –  Are  they  all  usable,  useful  and  desirable?  If  you’re  not  sure,  test  them.  

Talk  to  your  colleagues  and  supervisors  about  the  importance  of  UX.  –  If  you  have  poor  UX,  your  users  will  leave  (and  probably  won’t  come  back).  

Plan  collaborative  brainstorming  sessions  –  Get  people  together  and  test  out  new  ideas  through  sketching  and  paper  prototyping.  

Network  with  other  library  and  UX  professionals.  –  Tweet  #libux,  check  out  the  Weave  journal  of  library  UX  

  TCLC  2014  Spring  Meeting  |  April  25,  2014  

70  

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TCLC  2014  Spring  Meeting  |  April  25,  2014  71  

Q: How do you do great UX?

A: Go do it.

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Thank you. Craig  M.  MacDonald,  Ph.D.  

[email protected]  @CraigMMacDonald  

www.craigmacdonald.com