Ingham's Mythos: Knyan

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  • 8/3/2019 Ingham's Mythos: Knyan

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    Inhabitants of K'n-Yan Page 1 of 2

    Inhabitants of K'n-Yan

    Men of Kn-yan (Lesser Independent Race)the tall, lean, darkly robed being with the filletedblack hair and seamed, coppery, expressionless,aquiline face looked more like an Indian than anythingelse in my previous experience. And yet my trainedethnologist's eye told me at once that this was noredskin of any sort hitherto known to histor... I saw,too, that the pattern of his robe represented adecorative tradition utterly remote from anything werecognise in southwestern native art. There wereshining metal trappings, likewise, and a short sword orkindred weapon at his side, all wrought in a fashionwholly alien to anything I had ever heard of.

    As he paced back and forth along the top of themound I followed him for several minutes with theglass, noting the kinaesthetic quality of his stride andthe poised way he carried his head; and there wasborne in upon me the strong, persistent conviction thatthis man, whoever or whatever he might be, wascertainly not a savage. He was the product of acivilisation, I felt instinctively, though of whatcivilisation I could not guess.H.P. Lovecraft and Zealia Bishop, The Mound

    The not-quite human men of Kn-yan are inheritors ofa highly technological and decadent culture given them

    long ago by the Great Old Ones. They worship Yig,Cthulhu and Shub-Niggurath with appalling rites, andspend their days indulging in depraved and soul-shredding pleasures. They are experts in theengineering and breeding of life, dead and undead, andleave most difficult work to their slaves which includethe Ym-bhi and the Gyaa-Yothn.

    The Men of Kn-yan, subterranean degeneratesAverage

    STR 3D6 10-11CON 3D6 10-11SIZ 2D6+6 13INT 3D6+6 16-17

    POW 4D6 14DEX 3D6 10-11APP 3D6 10-11EDU 2D6+9 16SAN 0 0Hit Points 10-11Move 8Spells: Most adults know Dematerialisation and Thought-Projection. Many know Create Ym-bhi, Bind Ym-Bhi. Otherspells, such as Contact Shub-Niggurath, and Contact Yig, may beknown by individuals.

    SAN: 0 SAN to see one of the people of Kn-yan, 0/1D4 SAN to seea dematerialised man of Kn-yan. Witnessing some of thediversions of the people of Kn-yan may prove very costly indeedto SAN.

    Skills:Cthulhu Mythos 5D10%, Medicine 45%, Hide 55%, othersas appropriate.

    Attacks Attack % DamageBlade 30%-50% 1D8+DB

    Dematerialisation and Thought-Projection

    Anyone can learn to dematerialise or project thoughtsof the people of Kn-yan. Learning how todematerialise takes 1D8 months of training from the

    people of Kn-yan (or from studying the literature ofKn-yan), and costs 1D10 SAN. If (after havingstudied and having lost SAN) a student can succeed ina roll of POWx2, they can figure out how to do it. Ifthe roll fails, they dont, and wont ever learn (havingwasted time and sanity). Once learned, it costs 5 MagicPoints and 1 SAN to dematerialise, and a further magic

    point for every ten minutes of being continuallyinsubstantial. Objects in contact with thedematerialised person also become insubstantial. If andematerialised person wishes to bring along a largeobject (or even another person), she must spend 1Magic Point for very three points of additional SIZ. Ifan insubstantial object is dropped, it becomessubstantial again; it costs 1 Magic Point to pick it upand cause it to become substantial once more.Dematerialised people can lift and manipulate things,

    but their influence on the substantial world is lessened,and STR is reduced by half. It can be hard to see adematerialised person in poor lighting conditions.Being dematerialised adds 50% to Hide and Sneakrolls. It costs 0/1D4 SAN to see a dematerialised

    person.

    Learning how to project thoughts takes 1D6 days ofstudy and training, and costs 1D3 SAN. It costs 1Magic Point for a person not born to this talent to

    project a mental image or idea into a persons mind.The men of Kn-yan can project thoughts withoutspending Magic Points. If the target of a thought-

    projection is unwilling, the person sending the thoughtmust succeed in a POW vs. POW struggle with thetarget.

    Gyaa-Yothn (lesser servitor race)As it is, he merely hinted at the shocking morbidity of

    these great floundering white things, with black fur ontheir backs, a rudimentary horn in the centre of their foreheads, and an unmistakable trace of human oranthropoid blood in their flat-nosed, bulging-lippedfaces. They were, he declared later in his manuscript,the most terrible objective entities he ever saw in hislife, either in K'n-yan or in the outer world. And thespecific quality of their supreme terror was somethingapart from any easily recognisable or describable feature. The main trouble was that they were notwholly products of Nature.

    H.P. Lovecraft and Zealia Bishop, The Mound.

    The Gyaa-Yothn are the pack beasts of Kn-yan.Although they are fairly harmless, they are trulydisturbing to see, probably because of the lingering

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    Inhabitants of K'n-Yan Page 2 of 2

    apprehension in the viewer that they have been bredfrom human stock

    Gyaa-Yothn, semi-human abominationsAverage

    STR 4D6 14CON 4D6 14SIZ 2D6+8 15INT 1D6 3-4POW 2D6 7DEX 3D6 10-11Hit Points 14Move 10

    Armour: 4 points hide.

    Spells:None.SAN: 1/1D10 SAN to see a Gyaa-Yoth.

    Attacks Attack % DamageKick 25% 1D4+DBHorn 10% 1D6+DB

    Ym-bhi (lesser servitor race) He likewise observed the more manlike shapes thattoiled along the furrows, and felt a curious fright anddisgust toward certain of them whose motions weremore mechanical than those of the rest. These,Gll'-Hthaa-Ynn explained, were what men called the y'm-bhiorganisms which had died, but which hadbeen mechanically reanimated for industrial purposesby means of atomic energy and thought-powerTheywere dog-like and faithful, but not so readily amenableto thought-commands as were living slaves. Thosewhich most repelled Zamacona were those whose

    mutilations were greatest; for some were wholly

    headless, while others had suffered singular and seemingly capricious subtractions, distortions,transpositions, and graftings in various places. TheSpaniard could not account for this condition, but

    Gll'-Hthaa-Ynn made it clear that these were slaveswho had been used for the amusement of the people insome of the vast arenas; for the men of Tsath wereconnoisseurs of delicate sensation, and required aconstant supply of fresh and novel stimuli for theirjaded impulses.

    H.P. Lovecraft and Zealia Bishop, The Mound

    The Ym-bhi are the result of the vile entertainments ofKn-yan, mindless corpses used as sentries at the gatesto the subterranean world. Many are missing heads orlimbs, or have extra limbs grafted on to them.

    Ym-bhi, mutilated sentries AverageSTR 4D6+6 20CON 4D6+6 20SIZ 2D6+6 13INT 0 0POW 1D3 2DEX 3D6 10-11Hit Points 33Move 10

    Armour: None, but the Ym-bhi are extremely hard to kill. A Ym-bhi has double hit points.Spells:None.

    SAN: 1/1D10 SAN to see a Ym-bhi.

    Attacks Attack % DamageFist (varies; 1- 4) 50% 1D3+DB,

    Grapple