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CAMERA SHOTS CU MCU BCU ECU MS MLS LS VLS CAMERA ANGLES LOW EYE HIGH WIDE P-O-V AERIAL 1 AUDIO 1 – first music gradually fading in ACTION: 360 pan round countryside resuming from a dark wall 0:10 LOCATION: interior/exterior CAMERA MOVEMENT STATIC PAN TRACK CRANE TILT HANDHELD MOBILE ZOOM DIRECTION TRANSITION TO NEXT SHOT STRAIGHT DISSOLVE FADE WIPE MATCH JUMP SUPERIMPOSITION OTHER AUDIO 2 – AUDIO 3 –

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Page 1: Storyboard final

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

1

AUDIO 1 – first music gradually fading in

ACTION: 360 pan round countryside resuming from a dark wall

0:10LOCATION: interior/exterior

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 –

AUDIO 3 –

Page 2: Storyboard final

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

2

AUDIO 1 – Music still fades in

ACTION: 360 pan in street area finishing at a dark wall. 0:04LOCATION: interior/exterior

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 –

AUDIO 3 –

Page 3: Storyboard final

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

3

AUDIO 1 – FILM PRODUCTIONLOGO #1

ACTION: ARGUMENT WITHPARENT. CHILD #1 0:10LOCATION: interior/exterior

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 – AMBIENT

AUDIO 3 – MUSIC

Page 4: Storyboard final

4 Caption: Badman movements

AUDIO 1 – Music starts from this caption - FILM PRODUCTION LOGO #2

0:02LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 – Using soundtrack byDMX –Right or wrong, flows to nextCaption.

AUDIO 3 – MUSIC FADES IN

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 5: Storyboard final

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

5

AUDIO 1 – FILM PRODUCTION LOGO #2

ACTION: ARGUMENT WITHPARENT. CHILD #1 0:10LOCATION: interior/exterior

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 – AMBIENT

AUDIO 3 – MUSIC

Page 6: Storyboard final

6 ACTION: ARGUMENT WITH PARENT. CHILD #1 (Catherine)

AUDIO 1 – PARENT ARGUING WITH CHILD

0:10LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 – AMBIENTPLATES AND DISHES AT DINNERTABLE

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 7: Storyboard final

7ACTION: ARGUMENT WITH PARENT. CHILD #2 (Shanice)

AUDIO 1 – PARENT ARGUING WITH CHILD

0:10LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 – AMBIENTPLATES AND DISHES AT DINNERTABLE

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 8: Storyboard final

8 Split screen of reactions

AUDIO 1 – MUSIC PAUSES

0:10LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 – Characters shouting at parents in disbelief

AUDIO 3 –

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 9: Storyboard final

9 CAPTION: 2 TROUBLIN’ TEENZ

AUDIO 1 – WIND AND SLAM SOUND EFFECT

0:10LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 – AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 10: Storyboard final

10 ACTION: THEY SWAPLOCATIONS (SPLIT- SCREEN)

AUDIO 1 – SPOKEN - NONE

0:10LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 – AMBIENT – TRAVEL NOISES (e.g. BUS / TRAIN), CITY NOISE

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 11: Storyboard final

11 ACTION: ESTABLISHING SHOT

AUDIO 1 – CHARACTERS VOICES. EXPRESSION OF ANGER.

0:10LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 – AMBIENT – COUNTRY SIDE NOISES. WILDLIFE.

AUDIO 3 – MUSIC – MUSIC ONPAUSE. RECORD BREAKINGSOUND.CAMERA SHOTS

CU MCU BCU ECUMS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 12: Storyboard final

12 ACTION: ESTABLISHING SHOT

AUDIO 1 – CHARACTERS VOICES. EXPRESSION OF ANGER.

0:10LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 – AMBIENT – CITY NOISESGUN SHOT, SIRENS.

AUDIO 3 – MUSIC – MUSIC ONPAUSE. RECORD BREAKINGSOUND.CAMERA SHOTS

CU MCU BCU ECUMS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →