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  • 1. CAMERA SHOTS CU MCU BCU ECU MS MLS LS VLS CAMERA ANGLES LOWEYEHIGH WIDEP-O-VAERIAL 1 AUDIO 1 first music graduallyfading in ACTION:360 pan roundcountryside resuming from a dark wall 0:10 LOCATION: interior/exterior CAMERA MOVEMENT STATIC PAN TRACK CRANE TILT HANDHELD MOBILE ZOOM DIRECTION -> TRANSITION TO NEXT SHOT STRAIGHTDISSOLVEFADEWIPE MATCHJUMPSUPERIMPOSITIONOTHERAUDIO 2 AUDIO 3

2. CAMERA SHOTS CU MCU BCU ECU MS MLS LS VLS CAMERA ANGLES LOWEYEHIGH WIDEP-O-VAERIAL 2 AUDIO 1 Music still fades in ACTION:360 pan in streetarea finishing at a dark wall. 0:04 LOCATION: interior/exterior CAMERA MOVEMENT STATIC PAN TRACK CRANE TILT HANDHELD MOBILE ZOOM DIRECTION -> TRANSITION TO NEXT SHOT STRAIGHTDISSOLVEFADEWIPE MATCHJUMPSUPERIMPOSITIONOTHERAUDIO 2 AUDIO 3 3. CAMERA SHOTS CU MCU BCU ECU MS MLS LS VLS CAMERA ANGLES LOWEYEHIGH WIDEP-O-VAERIAL 3 AUDIO 1 FILM PRODUCTION LOGO #1 ACTION: ARGUMENT WITH PARENT. CHILD #1 0:10 LOCATION: interior/exterior CAMERA MOVEMENT STATIC PAN TRACK CRANE TILT HANDHELD MOBILE ZOOM DIRECTION -> TRANSITION TO NEXT SHOT STRAIGHTDISSOLVEFADEWIPE MATCHJUMPSUPERIMPOSITIONOTHERAUDIO 2 AMBIENT AUDIO 3 MUSIC 4. 4 Caption: Badman movements AUDIO 1 Music starts from thiscaption -FILM PRODUCTIONLOGO #2 0:02 LOCATION: interior/exterior TRANSITION TO NEXT SHOT STRAIGHTDISSOLVEFADEWIPE MATCHJUMPSUPERIMPOSITIONOTHERAUDIO 2 Using soundtrack by DMX Right or wrong, flows to next Caption. AUDIO 3 MUSIC FADES IN CAMERA SHOTS CU MCU BCU ECU MS MLS LS VLS CAMERA ANGLES LOWEYEHIGH WIDEP-O-VAERIAL CAMERA MOVEMENT STATIC PAN TRACK CRANE TILT HANDHELD MOBILE ZOOM DIRECTION -> 5. CAMERA SHOTS CU MCU BCU ECU MS MLS LS VLS CAMERA ANGLES LOWEYEHIGH WIDEP-O-VAERIAL 5 AUDIO 1 FILM PRODUCTIONLOGO #2 ACTION: ARGUMENT WITH PARENT. CHILD #1 0:10 LOCATION: interior/exterior CAMERA MOVEMENT STATIC PAN TRACK CRANE TILT HANDHELD MOBILE ZOOM DIRECTION -> TRANSITION TO NEXT SHOT STRAIGHTDISSOLVEFADEWIPE MATCHJUMPSUPERIMPOSITIONOTHERAUDIO 2 AMBIENT AUDIO 3 MUSIC 6. 6 ACTION: ARGUMENT WITHPARENT. CHILD #1(Catherine) AUDIO 1 PARENT ARGUINGWITH CHILD 0:10 LOCATION: interior/exterior TRANSITION TO NEXT SHOT STRAIGHTDISSOLVEFADEWIPE MATCHJUMPSUPERIMPOSITIONOTHERAUDIO 2 AMBIENT PLATES AND DISHES AT DINNER TABLE AUDIO 3 MUSIC CAMERA SHOTS CU MCU BCU ECU MS MLS LS VLS CAMERA ANGLES LOWEYEHIGH WIDEP-O-VAERIAL CAMERA MOVEMENT STATIC PAN TRACK CRANE TILT HANDHELD MOBILE ZOOM DIRECTION -> 7. 7 ACTION: ARGUMENT WITHPARENT. CHILD #2(Shanice) AUDIO 1 PARENT ARGUINGWITH CHILD 0:10 LOCATION: interior/exterior TRANSITION TO NEXT SHOT STRAIGHTDISSOLVEFADEWIPE MATCHJUMPSUPERIMPOSITIONOTHERAUDIO 2 AMBIENT PLATES AND DISHES AT DINNER TABLE AUDIO 3 MUSIC CAMERA SHOTS CU MCU BCU ECU MS MLS LS VLS CAMERA ANGLES LOWEYEHIGH WIDEP-O-VAERIAL CAMERA MOVEMENT STATIC PAN TRACK CRANE TILT HANDHELD MOBILE ZOOM DIRECTION -> 8. 8 Split screen of reactions AUDIO 1 MUSIC PAUSES 0:10 LOCATION: interior/exterior TRANSITION TO NEXT SHOT STRAIGHTDISSOLVEFADEWIPE MATCHJUMPSUPERIMPOSITIONOTHERAUDIO 2 Characters shouting atparents in disbelief AUDIO 3 CAMERA SHOTS CU MCU BCU ECU MS MLS LS VLS CAMERA ANGLES LOWEYEHIGH WIDEP-O-VAERIAL CAMERA MOVEMENT STATIC PAN TRACK CRANE TILT HANDHELD MOBILE ZOOM DIRECTION -> 9. 9 CAPTION: 2 TROUBLIN TEENZ AUDIO 1 WIND AND SLAM SOUNDEFFECT 0:10 LOCATION: interior/exterior TRANSITION TO NEXT SHOT STRAIGHTDISSOLVEFADEWIPE MATCHJUMPSUPERIMPOSITIONOTHERAUDIO 2 AMBIENT AUDIO 3 MUSIC CAMERA SHOTS CU MCU BCU ECU MS MLS LS VLS CAMERA ANGLES LOWEYEHIGH WIDEP-O-VAERIAL CAMERA MOVEMENT STATIC PAN TRACK CRANE TILT HANDHELD MOBILE ZOOM DIRECTION -> 10. 10 ACTION: THEY SWAP LOCATIONS(SPLIT- SCREEN) AUDIO 1 SPOKEN - NONE 0:10 LOCATION: interior/exterior TRANSITION TO NEXT SHOT STRAIGHTDISSOLVEFADEWIPE MATCHJUMPSUPERIMPOSITIONOTHERAUDIO 2 AMBIENT TRAVELNOISES (e.g. BUS / TRAIN),CITY NOISE AUDIO 3 MUSIC CAMERA SHOTS CU MCU BCU ECU MS MLS LS VLS CAMERA ANGLES LOWEYEHIGH WIDEP-O-VAERIAL CAMERA MOVEMENT STATIC PAN TRACK CRANE TILT HANDHELD MOBILE ZOOM DIRECTION -> 11. 11 ACTION: ESTABLISHINGSHOT AUDIO 1 CHARACTERS VOICES.EXPRESSION OF ANGER. 0:10 LOCATION: interior/exterior TRANSITION TO NEXT SHOT STRAIGHTDISSOLVEFADEWIPE MATCHJUMPSUPERIMPOSITIONOTHERAUDIO 2 AMBIENT COUNTRYSIDE NOISES. WILDLIFE. AUDIO 3 MUSIC MUSIC ON PAUSE. RECORD BREAKING SOUND. CAMERA SHOTS CU MCU BCU ECU MS MLS LS VLS CAMERA ANGLES LOWEYEHIGH WIDEP-O-VAERIAL CAMERA MOVEMENT STATIC PAN TRACK CRANE TILT HANDHELD MOBILE ZOOM DIRECTION -> 12. 12 ACTION: ESTABLISHINGSHOT AUDIO 1 CHARACTERS VOICES.EXPRESSION OF ANGER. 0:10 LOCATION: interior/exterior TRANSITION TO NEXT SHOT STRAIGHTDISSOLVEFADEWIPE MATCHJUMPSUPERIMPOSITIONOTHERAUDIO 2 AMBIENT CITY NOISES GUN SHOT, SIRENS. AUDIO 3 MUSIC MUSIC ON PAUSE. RECORD BREAKING SOUND. CAMERA SHOTS CU MCU BCU ECU MS MLS LS VLS CAMERA ANGLES LOWEYEHIGH WIDEP-O-VAERIAL CAMERA MOVEMENT STATIC PAN TRACK CRANE TILT HANDHELD MOBILE ZOOM DIRECTION ->