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Hvor virksomheders
udfordringer møder
studerendes kreativitet
U-CrAc : User-driven Creative Academy !
Where students’
creativity meet the
industry’ challenges!
Welcome to
Sponsors
U-CrAc’ers got SILVER
http://www.aau.dk/nyheder/alle-nyheder/vis/skuffede-ivaerksaettervindere.cid190938
Paradoks: De studerende starter med en fase, hvor der skal reflekteres over refleksion over beskrivelse af noget, der endnu ikke er designet.
Læringsværdi ved det brugerdrevne!
= Læring på alle læringsniveauer!
PÆDAGOGIKKENBAG
DOGMAS
People and communicaAon above processes and tools
Reality above labs
Interdisciplinarity above specializaAon
Change course according new insights above following the plan
Apply your body above ‘thinking’
Videosketches above planned storyboards
Progression
Progression
UGE 1
Progression
Week 1
Progression
Progression
Week 2
Week 1
Progression
Progression
Week 3
Week 2
Week 1
Progression
Progression
Progression
1. 2. 3. 4.
WEEKS
Progression
http://ucrac.dk/koncept/askcody-3/
Cases & partners
Cases & partners
Cases & partners
Cases & partners
Lille Vildmosecentret
Combine
ENI
BODY BIKE
Shoppen
Knauf Danoline
Hjørring Kommune
AAU SEA
Cases & partners
Paradoks: De studerende starter med en fase, hvor der skal reflekteres over refleksion over beskrivelse af noget, der endnu ikke er designet.
Læringsværdi ved det brugerdrevne!
= Læring på alle læringsniveauer!
PÆDAGOGIKKENBAG
Practicalities
Lectures
Toilets
Elevators & stairs
Elevator & stairs
Toilet
10. Floor
MaterialStoryLabGreenscreen
Sandbox
Green- screen
Green- screen
many
Elevator & Stairs
11. FloorGrouprooms
Stairs
12. Floor Elevator & Stairs
few
Toilets
Elevator & Stairs
11. FloorGrouprooms
Stairs
12. Floor Elevator & Stairs
Pick up case partners here.
Elevator & Stairs
11. FloorGrouprooms
Stairs
12. Floor Elevator & Stairs
8 groups 10 groups
(19-28)10 groups
(1-8) (9-18)
Elevator & Stairs
11. FloorGrouprooms
Stairs
12. Floor Elevator & Stairs
7. groups 9. groups
12. groups
X tables pr. group
Elevator & Stairs
11. FloorGrouprooms
Stairs
12. Floor Elevator & Stairs
7. groups 9. groups
12. groups
Please respect our colleagues & give space for them to enter &
exit their offices.
Our space // our responsibility
Premiere Pro CChttp://www.adobe.com/dk/downloads.html
Paradoks: De studerende starter med en fase, hvor der skal reflekteres over refleksion over beskrivelse af noget, der endnu ikke er designet.
Læringsværdi ved det brugerdrevne!
= Læring på alle læringsniveauer!
PÆDAGOGIKKENBAG
User Centred design
User-driven innovation
“While a new idea is a thought about something new or unique,
and making that idea real is an invenAon,
innova)on is an inven)on that has a socioeconomic effect;
innova&on changes the way people live.” (Chayutsahakij & Poggenpohl, 2002)
User-driven innovation
“Key to innovaAve design is an understanding of the user.” (Chayutsahakij & Poggenpohl, 2002)
“...social innova3ons spring from social needs, rather that from technology, and are related to new ways of social interacAon, behaviour and funcAon... social innovaAons may have an even higher impact than scien3fic or technological innova3on.”
(Darsø, 2001)
User-driven innovation
User-driven innovation
Methodologies within social science have proved useful and applicable for designers -‐ especially ethnography, sociology, and psychology. Design based on field research tends to foster be?er solu3ons to design problems and it reduces the risk of the product failing on the market.
(Arnold Wasserman, 2004)
User-driven innovation
“Much work of the designer is less concerned with finding a
soluAon to a specific problem than with defining collec&vely
what is the relevant problem and how to see it.”
(Lanzara, 1983)
User-driven innovation
User-driven innovation
User-driven innovation
Research
Analysis
Synthesis
Realisation
What people tells about different needs:
User-driven innovation
What people tells about different needs:
User-driven innovation
Liz Sanders 2006
Creator
Improver/Co-‐creator
Evaluator
Informant
Not par3cipa3ng
User-driven innovation
Passive observa3on
Ac3ve observa3on
Dialogue Ac3ve involvement
User-‐driven development
Merit, Søren & Nielsen, Trine (2006)
DO
SAY
MAKE
User roles
Ac3vi3es
Paradoks: De studerende starter med en fase, hvor der skal reflekteres over refleksion over beskrivelse af noget, der endnu ikke er designet.
Læringsværdi ved det brugerdrevne!
= Læring på alle læringsniveauer!
PÆDAGOGIKKENBAG
Groups
Program
09.15 - 10.00 Introduction to U-CrAC 10.00 - 10.45 User Centred design &
Interdisciplinary challenges
10.45 - 11.00 Team up in teams
(U-CrAc team have a short chat with case-partners before, please pick up your case-partner at 13.00)
11.00 - 13.00 Get to know each others & prepare questions for your case-partner 13.00 - 16.00 Joint or separated meetings with case-partners
Happy U-CrAc’ing!